Koboo: The Tree Spirit - 1.06 Update - September 11, 2024
Author: Honest Rogue Games,
published 1 month ago,
[h2]Menu and GUI Changes[/h2]
[list]
[*] Can no longer open the equipment menu while in the pause menu.
[*] Fixed Keybind menu unregistered key text being too big.
[*] The Impossible difficulty preset now has “No Life Recovery” selected for Life Resets. This makes no mechanical difference, since Koboo will have only 1 Max Life anyway.
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[h2]Animal Abilities[/h2]
[list]
[*] Added the Owl Insight animal ability to the Favor Shop at Level 5. It happened again, added an animal ability to the game only to forget to activate it! :(
[*] Clarified in the animal ability tutorial that now only weapon damage can increase ability charge.
[*] Renamed the Snake Slither animal ability to Viper Slither.
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[h2]Infusions and Relics[/h2]
[list]
[*] Relics now have more detailed pop ups when standing over them, akin to weapons.
[*] As they are now redundant, picking up a Relic no longer evokes a popup.
[*] Infusions now have more detailed pop ups when standing over them, akin to weapons.
[*] Renamed the Snake Ambush weapon infusion to Viper Ambush.
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[h2]Mechanical Reworks[/h2]
[list]
[*] Fixed enemy shield wonky mechanics (Long time coming on this one!). Weapons like Boomerang and Lightning Orb and animal abilities like Rat Swarm will now interact a lot more intuitively.
[*] Separated instances of weapon-based poison (Toxicology, Scorpion Venom, Thorny) and ability-based poison (Rat Poison) for ability-charging purposes.
[*] Ground slam now works on platforms.
[*] Adjusted how enemy aiming works in the back end, let us know if there are any issues!
[*] Enemy controller attack (Storm Mages, Blade Masters, etc.) indicators growth speed is now affected by the attack’s cast speed.
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[h2]Story, Text, and Immersion[/h2]
[list]
[*] Ambient music will no longer play during story elements.
[*] Adjusted various instances of Canadian vernacular to American english, mainly that of Otto calling you “neighbour”.
[*] Added a missing period. (I know, how dare we)
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[h2]Controller Support[/h2]
[list]
[*] Controller now acquires an aim indicator when Koboo has the Fox Curse animal ability.
[*] Aim Indicators (For Snowball and Controller) now disappear in paused screens and during the death animation.
[*] Players on controller can now go back in menus with B/O.
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Hope you are still enjoying Koboo! :)
- Simon and Jerome