This is our first major content update in quite some time! With our last couple of patches focusing on addressing all the desync issues, we are finally able to focus on adding new bosses and mechanics. We have worked tirelessly to add new music, items, recipes, quests, achievements, and much more. The spotlight for this update goes to the instancing system, you may now reserve special instances to fight bosses (currently exclusive to the new bosses but more may be added.) This system is still in its infancy and may receive more updates and tweaks as we progress. Note: If there are no more players in an instance, all the items get despawned. Dying in an instance alone is risky because the instance will self-destruct upon your death. Secondly, we have opened up two new areas in the game. The extended lava area and Chymos (the red forest.) These areas will continue receiving updates and will be expanded in the upcoming updates. In our upcoming updates we want to focus on reworking our PvP mechanics and adding minigames. We expect to release our Christmas event sometime around December 15th. This will be the last major update for the year, the development team will be going on a break from December 15th until early January. We expect to resume regular updates somewhere around January 14th. Thank you everyone for an amazing year! - Added mounts. - Added instances. - Added new warps. - Added mob tiers. - Added new music. - Added coconut man. - Added new shadows. - Added slot locking. - Added many new mobs. - Added many new bosses. - Added stamina potions. - Added cosmetic boxes for sale. - Added Z as keybind for loot all. - Added new quests and achievements. - Added sections to crafting interface. - Added tons of new weapons and armours. - Added NPC roaming (only some for now.) - Added in-app purchase for all platforms. - Added many craftable items for late game. - Added particles (prototype) when cutting oak trees. - Added colours to hair and eyes in character customization. - Added ability for some cosmetics to display with skin or hair. - Fixes tree shadows not appearing. - Fixes auto retaliate while following. - Fixes thorns damage giving experience. - Fixes lootbags being prioritized over mobs. - Fixes attacking a target that is not in PVP. - Fixes right click menu cutting off item names. - Fixes names displaying too far high above a mob. - Fixes some quests not displaying the text properly. - Fixes the store sell price when selling items individually vs in a stack. - Fixes being able to have inventory and bank open if having 'auto-hide inventory' disabled. - Fixes a bug where selecting an item on the exchange didn't select the exact price of that item. - Reworked the settings interface. - Adjusted Lumberjacking experience. - Updated the item note icon in the bank. - Increased scroll drops and scroll crafting methods. - New areas are now available to be discovered. - Decreased the amount of mobs to kill in elite tasks. - Optimized the lighting system to hide unused lights when not nearby. - Your usual dose of backend refactors, optimizations, and organization that no one finds interesting but is definitely needed.