Kaetram v2.0.7
Author: Keros,
published 4 months ago,
- Added new quest.
- Added new pendants.
- Added Ironman mode.
- Added crafting bench in Mudwich.
- Added in-app purchases for Android and Sellix.
- Added cape cosmetic slot.
- Added tool tips for items in bank and inventory.
- Added kill count and normal drops to collection log.
- Added ability to toggle lights on and off.
- Added an extra verification for delete account.
- Added perfect ring for one-shotting every enemy in-game.
- Added rare drop item message to guild chat.
- Added new cosmetics to the store.
- Added galaxy lily bushes.
- Buffed potions, added new interface for their remaining time and remaining strength.
- Reworked the entire crafting backend logic.
- Reworked bank logic, items are now organized by last item added.
- Fixed items not blinking when about to despawn.
- Fixed quests being able to give you more items than you had available space.
- Fixed Vulture achievement in Patsow.
- Fixed Squid door not appearing after Zombie Lovers achievement.
- Fixed certain drops dropping more items than their max stack.
- Fixed items not displaying amount when `show names` is disabled in settings.
- Fixed equipment screen display order for equipments.
- Fixed Cactus not displaying correctly when right-clicked.
- Fixed healing sometimes causing key movement to stop working.
- Fixed party not updating when the owner would leave.
- Fixed pressing enter not accepting input in certain interfaces.
- Fixed guild banners not appearing correctly both player and in UI.
- Fixes certain special characters not appearing correctly in chat.
- Fixes icons for generic item requirements in crafting interfaces.
- Fixes strawberry not being edible.
- Fixed certain mobs using archery attack instead of magic.
- Fixes following not engaging properly.
- Fixes teleportation being blocked sometimes after killing mobs.
- Fixed fountain clearing positive status effects.
- Fixed trading interface causing issues with stackable items.
- Fixed mouse continuing to hover over entity when right clicking interface.
- Fixed controller being able to control out-of-focus windows.
- Changes to alchemy ingredient requirements.
- Changes to the foraging experience gained and level requirements.
- Disabled context menu for input fields.
- Reworked AOE attacks (properly calculates which entities to hit and displays damage properly).
- Defense skill is now used to calculate damage absorption for melee, archery, and magic.
- Adjusted experience and crafting amounts for arrows.
- Consumables now display the amount they heal.
- Pet drops from bosses are now no longer available in the cosmetic store.
- Cosmetics now have their own rarity.
- All previous settings now save on game update.
- Friend list is now sorted by active first.
- Depositing one item at a time now deposits the selected item.
- Deposit all is now faster.
- Depositing stackables now takes in consideration multiple stacks.
- Beginner store supply is now infinite.
- Area of effect attacks no longer bypass combat flags.
- Maximum experience per skill is now capped at 250,000,000.
- Bumped brightness in all caves by ~20%.
- Skeleton King logic updated.
- Game engine updated to latest version.