- Added new quest. - Added new pendants. - Added Ironman mode. - Added crafting bench in Mudwich. - Added in-app purchases for Android and Sellix. - Added cape cosmetic slot. - Added tool tips for items in bank and inventory. - Added kill count and normal drops to collection log. - Added ability to toggle lights on and off. - Added an extra verification for delete account. - Added perfect ring for one-shotting every enemy in-game. - Added rare drop item message to guild chat. - Added new cosmetics to the store. - Added galaxy lily bushes. - Buffed potions, added new interface for their remaining time and remaining strength. - Reworked the entire crafting backend logic. - Reworked bank logic, items are now organized by last item added. - Fixed items not blinking when about to despawn. - Fixed quests being able to give you more items than you had available space. - Fixed Vulture achievement in Patsow. - Fixed Squid door not appearing after Zombie Lovers achievement. - Fixed certain drops dropping more items than their max stack. - Fixed items not displaying amount when `show names` is disabled in settings. - Fixed equipment screen display order for equipments. - Fixed Cactus not displaying correctly when right-clicked. - Fixed healing sometimes causing key movement to stop working. - Fixed party not updating when the owner would leave. - Fixed pressing enter not accepting input in certain interfaces. - Fixed guild banners not appearing correctly both player and in UI. - Fixes certain special characters not appearing correctly in chat. - Fixes icons for generic item requirements in crafting interfaces. - Fixes strawberry not being edible. - Fixed certain mobs using archery attack instead of magic. - Fixes following not engaging properly. - Fixes teleportation being blocked sometimes after killing mobs. - Fixed fountain clearing positive status effects. - Fixed trading interface causing issues with stackable items. - Fixed mouse continuing to hover over entity when right clicking interface. - Fixed controller being able to control out-of-focus windows. - Changes to alchemy ingredient requirements. - Changes to the foraging experience gained and level requirements. - Disabled context menu for input fields. - Reworked AOE attacks (properly calculates which entities to hit and displays damage properly). - Defense skill is now used to calculate damage absorption for melee, archery, and magic. - Adjusted experience and crafting amounts for arrows. - Consumables now display the amount they heal. - Pet drops from bosses are now no longer available in the cosmetic store. - Cosmetics now have their own rarity. - All previous settings now save on game update. - Friend list is now sorted by active first. - Depositing one item at a time now deposits the selected item. - Deposit all is now faster. - Depositing stackables now takes in consideration multiple stacks. - Beginner store supply is now infinite. - Area of effect attacks no longer bypass combat flags. - Maximum experience per skill is now capped at 250,000,000. - Bumped brightness in all caves by ~20%. - Skeleton King logic updated. - Game engine updated to latest version.