This update focuses on addressing many of the issues reported recently. We had to temporarily delay some of the roadmap elements while we ensure that the foundation they're built upon is rock solid. As such, the change-log focuses primarily on bug fixes and adjustments to game mechanics. - Added super potions. - Added inventory space indicator. - Added new cosmetics to the token store. - Added slider to input-related interfaces. - Added indoor logic for lighting and clouds. - Added new character customization hair and shirts. - Added ability to turn vials back into molten glass. - Added right-click menu w/ support for multiple entities. - Added settings option to disable ALL system notifications. - Added ability to disable party and guild invites and made invites more strict. - Added failed shard as a small chance when failing to enchant via tier 5 shards. - Fixes issues with boss health frame. - Fixes minor UI issues across the board. - Fixes guild chat input field max length. - Fixes hotbar not working for new players. - Fixes minor issues with zooming when UIs open. - Fixes bank input not hiding when exiting bank. - Fixes mobs being able to drop items on doorways. - Fixes enter key toggling chat in leaderboards UI. - Fixes mob-related hitpoints issues when spawning. - Fixes being unable to exit certain NPC dialogues. - Fixes region caching desync when changing accounts. - Fixes walking on mushrooms causing you to get stuck. - Fixes random combat error messages when dealing AoE. - Fixes divinity effect persisting after death (visual). - Fixes hotbar greyed out elements not updating on log in. - Fixes stamina not properly updating when following players. - Fixes being able to sell to the store with a full inventory. - Fixes items vanishing when trading a party with a full inventory. - Fixes divine blessing divinity effect not boosting your strength. - Fixes interfaces not closing when moving right after opening them. - Fixes health bars appearing on mobs when teleporting from another area. - Fixes "take all" from lootbag stopping when one of the items can't fit. - Fixes mob duplicates in the collection log, all variants are now the same mob. - Fixes disconnects caused by athletics, walking into walls, object interaction, and stunning. - Fixes speed potion not updating combat attack rate properly and interfering with freeze effects. - Updated quinoa to be stackable. - Updated credits section with latest info. - Updated orelings drops to always include ore. - Updated rarity of pets so they display when dropped. - Updated random event mobs to no longer appear indoors. - Rebalanced colossal set to be tankier and hellkeeper to offer more DPS. - Removed mimics and golden golem from daily tasks and added molar bears. - Reworked combat logic (should fix errors pertaining to Skeleton King HCIM death bug.)