[list] [*] New job: Farmer, with a new carrot ship which can attack multiple targets at once, and some new types of prestige abilities (hull shield reduction and enemy mark reducer). [*] New quick buy buttons, to reduce tapping on building/insight/science tabs! [*] Farming an unbeaten battle level for items is no longer a viable strategy. It was previously a loophole, battles were so fast that you could almost always farm at a much better rate there than any other level. Now an item drop will only appear on this level when you beat it (defeat the last enemy), and the last enemy killed on any level always results in an item drop. Don't worry, if you left the game on the unbeaten level for a long time, offline item calculations will skip you back a level so you don't miss out on offline drops! [*] Several updates to mothership. There are now prestige abilities to increase its mark (in several jobs), and also its stats scale with stats of all your ships combined, so it remains relevant late game. [*] Fix some issues related to auto level select button. [*] Always show auto item collect rate on battle screen, and fix issue where outdated items/second calculations were displayed, and improve clarity of some things on the battle screen. [*] Settings UI colors tweaked to be less harsh [*] Tweak guardian and merchant jobs for balance. [*] Reduction in CPU / battery usage. [*] Fix issue where clicks or taps sometimes didn't register, ESPECIALLY if battery saving FPS mode was enabled. [*] Fix targeting issue where enemy could target your backline ships before taking out the front line [/list] As always, feel free to leave feedback and suggestions on the Steam forums, Discord, or Subreddit!