[list] [*] New Military tab! Completely new method that allows player to fully customize the composition of their fleet. New resource, Land, which is gained based on max battle level, and can be allocated to different ships to control which ones are in your fleet. There is also a way to refund factories if you change your mind about what kinds of ships you want. [*] Fix major scalability issue that affected the when you're significantly higher than battle level 100. Previously it would cause the game to behave weirdly and/or crash, now it should behave normally! [*] Boost storage amounts across the board to make the game less idle in nature, and let storage bonuses benefit insight storage. [*] Because the number of ships can scale up a lot more with recent changes, to avoid the screen filling up with items, the item drop rate is now reduced to 1 item for winning the battle, and item caps are lowered to account for this as well. Resource drop rates from your ships dieing are also changed to be somewhat less frequent, so the screen isn't overwhelmed with healing items when your fleet is large. [*] Mercenaries are now better distinguished from regular ships in the battle view. [*] Improve performance when upgrading things, especially when upgrading many military things in a short time (optimization, and short delay before we resetting battle). [*] Tweak shield bar color to be lighter and contrast better with black background. [*] Fix bug where items were not always selectable in item tab. [*] Better crash reporting (when writing a crash report to disk, flush before program exited). [*] Upgrade to golang 1.15.6. [*] Many other tweaks and bugfixes. [/list]