[list] [*] Upgrade to golang v1.21.3 which among other fixes, has performance changes to lower latency. [*] Upgrade to ebiten v2.6.2-prerelease with some fixes including a rare audio deadlock issue, rare crashes, and upgrades to newer versions of OpenGL and WebGL. [*] Save reliability: Previously if the game completely failed to load a save and any backups for some reason, it would give up on the save and start a new save in that slot that will overwrite the old save. Now it will avoid overwriting it, instead start up in a special mode that warns you of what happened, allows you to change save slots, but specifically avoids overwriting the save slot that can't be loaded. [*] Save reliability: Now the game displays any corrupt save files if any exist, see info about them, export to clipboard (base64), etc. [*] Save reliability: Fix some bugs in save handling that could cause the game to mishandle an error. [*] Remake: Fix crash when game starts up. [*] Remake: Fix issue where sometimes on making a new world in remake, the map wouldn't show at all. [*] In the rare event of an error, game now displays error dialogs with extremely long error messages more properly (readable). [*] Reduce unnecessary work when saving and loading on android. [*] If android ever fails to find the right directory for saves, report it to UI instead of silently ignoring it. [*] Display the directory where saves are stored on the settings tab. [*] Record in the save file what platform saved a game save, for easier diagnosing of issues. [*] Show base stats on military add ship type screen. [*] Code changes to take advantage of new go 1.21 features. [*] No longer hide the middle purchase upgrade button when it would only buy 1. [/list]