[list] [*] Upgrade to golang v1.20.4. [*] Remove storage! Remake the core storage buildings, storage is no longer limited at all for food/metal/crystal/science. The previous 4 resource-focused buildings do something else instead of increase storage for that resource, including a combat buff. Since all of this translates to an easier game, increase wave difficulty modestly to compensate. [*] Fix major bug where farming UI could get stuck calculating forever (and eventually crash) for very late game saves. Thanks Tyrrandae for reporting. [*] Multiple significant performance optimizations to battle logic (especially helps speed up calculating push %, farm rate, ideal farm level, etc). [*] More properly fix market to give you the same amount of trade as storage. [*] Change a bunch of items, prestiges, sciences etc. to no longer increase storage for food/metal/crystal/science, and do something else instead. [*] Rebalance / better standardize the sap prestige abilities that make enemies weaker, and the discount prestige abilities. [*] Tweak various insight abilities for balance. [*] Fix issue where 'finding best farm level' banner sometimes didn't pop up if you were re-clicking it after you had recently clicked it. [*] If no backline units exist to protect, guards are free to move from beginning of battle. [*] Fix a bug where trade screen sometimes wouldn't let you trade, even though you should be able to. [*] Fix a bug where, on loading a save and then trading, the trade resource would immediately fill right after trading, multiple times. [*] Fix issues with metallic prestiges. [*] Lower job point rewards a small amount. [/list]