0.16.0.0 - Eliminate Storage, Fix Offline Calc Stuck, Many Tweaks and Bugfixes
Author: corfe83,
published 1 year ago,
[list]
[*] Upgrade to golang v1.20.4.
[*] Remove storage! Remake the core storage buildings, storage is no longer limited at all for food/metal/crystal/science. The previous 4 resource-focused buildings do something else instead of increase storage for that resource, including a combat buff. Since all of this translates to an easier game, increase wave difficulty modestly to compensate.
[*] Fix major bug where farming UI could get stuck calculating forever (and eventually crash) for very late game saves. Thanks Tyrrandae for reporting.
[*] Multiple significant performance optimizations to battle logic (especially helps speed up calculating push %, farm rate, ideal farm level, etc).
[*] More properly fix market to give you the same amount of trade as storage.
[*] Change a bunch of items, prestiges, sciences etc. to no longer increase storage for food/metal/crystal/science, and do something else instead.
[*] Rebalance / better standardize the sap prestige abilities that make enemies weaker, and the discount prestige abilities.
[*] Tweak various insight abilities for balance.
[*] Fix issue where 'finding best farm level' banner sometimes didn't pop up if you were re-clicking it after you had recently clicked it.
[*] If no backline units exist to protect, guards are free to move from beginning of battle.
[*] Fix a bug where trade screen sometimes wouldn't let you trade, even though you should be able to.
[*] Fix a bug where, on loading a save and then trading, the trade resource would immediately fill right after trading, multiple times.
[*] Fix issues with metallic prestiges.
[*] Lower job point rewards a small amount.
[/list]