0.15.9.0 - Save Slot Descriptions, Bugfixes, Various Tweaks
Author: corfe83,
published 1 year ago,
[list]
[*] Space out the save slot buttons and show a tiny description as a hint of what save file is in each save slot.
[*] Fix issue where clickables were sometimes fading too quickly when app was paused (such as switching out to other apps on mobile), and also spawning too rapidly when switching apps and coming back.
[*] Fix another rare issue where military tab could show (...) on black bars as if it was still loading.
[*] Stop popping up an offline rewards banner every time the battle was reset. Display a shorter, smaller 'resetting battle' banner instead so users aren't confused.
[*] Make farm rate UI a lot snappier and make battles reset instantly on upgrade rather than waiting a bit (if you have reset battle enabled).
[*] Upgrading farm now only resets battle if you have carrot ships in your fleet right now, since there's no reason to if you don't. Also stop resetting battle when miner benefits are upgraded
[*] Raise max offlime time limit from 2 days to 30 days.
[*] Buff citizen Insight Income prestige ability a bit so it's more relevant.
[*] Further tweak to gold income from trading.
[*] Make buttons on trading screen a little bigger so it's harder to accidentally deselect or click the wrong one.
[*] Since the exp update of 0.15.0.0, long offline rewards are calculated with 'chunking', where you get a half hour of offline rewards that gives you exp, from that half hour of exp it recalculates your fleet's farm rate (they're stronger now) and/or whether they would more efficiently farm a different level now, and then does the next chunk of 30 minutes, and keeps doing that until it's calculated all your offline time. This had the side effect of taking a REALLY long time to calculate rewards if your offline time was very long. Now this logic does a maximum of 24 chunks at most (so 12 hours or less offline time will not be affected at all). This goes along with alleviating offline time limit to make very long offline calculations tolerable performance wise, without a big downside to their accuracy.
[*] Make explosion animation scale with size of ship destroyed, and apply bilinear filtering to explosion animation so big ones don't look ridiculously blocky.
[/list]