0.15.7.0 - Bugfixes and Balance Tweaks
Author: corfe83,
published 1 year ago,
[list]
[*] Much better experience tooltip that explains your current mark multiplier from experience, and at current farming rates, how that will change over time.
[*] Fix regression where recent targeting changes caused some ships to stop chasing any target (knowing that current bullets in flight will kill all targets so why bother?). This caused them to do weird things like continue flying in a direction, even off screen, such as when sniper bullets are slowly heading toward the enemy's last gull.
[*] Rewrite main targeting code to be less random, less buggy, and more logical. Enemy is still intentionally 'dumb' in that it will fire at your tanks first, but your ships should target damage dealers first, tanks last.
[*] When an in-flight projectile's target is destroyed, no longer go to closest target (which is often a silly target), instead go to best target in range.
[*] Although combat tracks when there are enough bullets in flight toward a target to destroy it (since 0.15.5.0), the game is a lot more flexible about when to use this and when not to, it's just one tool in its belt.
[*] Make multishot ships (which is carrot ship only for now) get closer to their target, to hopefully be more successful in using their multiple attacks.
[*] Fix bug in the balance simulator so it now uses same targeting AI for both sides of the battle (this should make for more accurate squad ease factor).
[/list]