[list] [*] Additions to handle much larger numbers in UI for the theoretical really, really late game. [*] Slightly increase the number of enemy ships as you face higher levels. [*] Make ships spawn closer together which should help keep battle looking more sane and may reduce the potential RNG range in push % for certain AI choices. [*] Fix Z ordering issue on help screens. [*] Display exp bonus as a multiplier instead of a percent bonus, and always display initial exp bonus (after offline calc) in log on load of save, even if there wasn't much offline time. [*] Fix issue that was causing collected items that provide a unit stat bonus to not take effect. [/list]