0.15.4.0 - Bugfixes, Balance Changes
Author: corfe83,
published 1 year ago,
[list]
[*] Put a minimum 'searching for enemies' timer on farming levels to make it less useful to farm levels where you insta-gib enemies. The intended effect is to encourage the auto farm logic to choose levels where the battle is actually a fairer, more interesting fight. This also means defensive abilities may now help farm rate, where they never did before.
[*] Add a modest exp/gold buff to make up for the new minimum battle time logic mentioned above
[*] Fix further scroll locking issues -- hopefully things are good now, clickables visible while locked, and all ships visible while locked too.
[*] Begin preserving what version a save was first started in, for informational/debugging purposes.
[*] Tweak scalability multiplier formula (affects actual chance of stun, multishot, etc) to be a little harder to get 1 at high levels.
[*] Show the prior % to push to next level in the tooltip of the farm rate UI.
[*] Tweak late game level difficulty to scale a little easier.
[*] Fix regression with spending / refunding prestige before the 1 hour mark (thanks Eggman for reporting).
[*] Fix a bug where the trade button could light up when you couldn't actually trade.
[*] Don't reset the battle when you first login after offline time, if the exp bonus is too small to be visible in UI.
[*] Show a temporary banner anytime offline rewards are being calculated.
[*] Be less aggressive about resetting battle on startup when offline calc finishes to account for exp rewards (only do it if the exp rewards changed enough to matter).
[/list]