[list] [*] Fix regression where land resource had become invisible in parts of the UI. [*] Dramatically improve performance of searching for ideal farm level when you are at a high level. The old logic would check many many levels, the new logic is much more selective about which levels it simulates, and it should have the same result. [*] Fix another bug where a battle-related banner can get stuck permanently on screen. [*] Improve CPU performance of more complex targeting logic that was added in recent patch. [*] Fix market building to only provide 1 bonus trade, not 2 (to match its storage). [*] Fix accuracy issue with the way median is calculated (this should make push % and farm numbers more consistent). [/list]