Update 1.0.0 (Full Release)
Author: runinzem,
published 3 weeks ago,
[h3]The Early Access period will end with version 0.12.3, and the full release version (1.0.0) will be updated. After the full release, content additions, balancing, and bug fixes will continue until December 14th.[/h3]
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[h1]Bug Fixes[/h1]
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[*] Fixed a bug where the description window for 'Amane Kanata' unit and 'Mori Calliope' were swapped in the collection.
[*] Fixed a stat error where 'Kobo Kanaeru' unit's HP regeneration was set to 0.
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[h1]Balancing[/h1]
[h3]Since the monster power values have increased, the stats for all units have been globally buffed.[/h3]
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[*][h2]Units[/h2]
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[*] [h3]Houshou Marine[/h3]
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[*] HP buffed from 60 -> 80.
[*] hp_inc nerfed from 0.1 -> 0.12.
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[*] [h3]Usada Pekora[/h3]
[i]"We found that many users playing Pekora did not place additional units within the explosion range of the Big Carrot. The starting units were designed to be simple, but the original Big Carrot explosion mechanic seemed a bit inconvenient to use, so we made this change."[/i]
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[*] HP buffed from 50 -> 70.
[*] hp_inc nerfed from 0.2 -> 0.17.
[*] 'Big Carrot Explosion' now affects all units, regardless of range, rather than just units within the explosion range.
[*] 'Big Carrot Explosion' buff effects (POWER, SPEED, HP) nerfed from 70% -> 30%.
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[*] [h3]Shiranui Flare[/h3]
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[*] HP buffed from 60 -> 65.
[*] hp_inc nerfed from 0.15 -> 0.17.
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[*] [h3]Shirogane Noel[/h3]
[i]"Noel, being the only tank unit in the game, has a significant advantage in early HP values. However, as the game progresses, other range-attack units have similar HP growth, which diminishes Noel's role. We decided to increase her hp_inc value to make her stand out more from other range-attacker units."[/i]
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[*] hp_inc buffed from 0.02 -> 0.1.
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[*] [h3]Gawr Gura[/h3]
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[*] HP buffed from 110 -> 120.
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[*] [h3]Inugami Korone[/h3]
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[*] HP buffed from 90 -> 100.
[*] hp_inc nerfed from 0.1 -> 0.12.
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[*] [h3]Tsunomaki Watame[/h3]
[i]"Watame performs excellently in line clearing during the early game with her sheep and slow effects, but her performance significantly drops in the later stages. We determined that buffing the sheep’s HP would not cause any balance issues, so we have significantly increased the sheep's HP for now. If necessary, we are also considering making the sheep's HP grow alongside Watame's level progression."[/i]
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[*] HP buffed from 60 -> 80.
[*] hp_inc nerfed from 0.1 -> 0.12.
[*] POWER buffed from 10 -> 12.
[*] Sheep's HP buffed from 450 -> 800.
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[*] [h3]Oozora Subaru[/h3]
[i]"Subaru was previously a unit with a pulling force, making it awkward to use both in monster stages and boss battles.
Subaru was the first unit where the pushing force concept was introduced. At the time, we thought pushing force would have a significant advantage, so we added pulling force as an additional feature to introduce a risk.
However, we now believe that pushing force doesn't need to come with such a significant risk in the current game, so we have decided to remove the pulling force. If Subaru is later considered too powerful, the pulling force may be reintroduced."[/i]
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[*] Removed the pull force from the base pattern.
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[*] [h3]Watson Amelia[/h3]
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[*] HP buffed from 55 -> 60.
[*] hp_inc buffed from 0.17 -> 0.2.
[*] POWER buffed from 8 -> 10.
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[*] [h3]Mori Calliope[/h3]
[i]"We have observed that many users have been experiencing discomfort with Calliope's design. The previous Calliope had the advantage of being able to permanently increase her power value throughout the game, so we believed that there should be a corresponding risk to obtain this. As a result, we lowered Calliope's HP overall and made it so that she must collect souls directly, adding a risk to acquiring them. However, this approach ultimately caused significant discomfort when playing Calliope, and naturally led to players avoiding collecting souls during gameplay.
Therefore, we have changed the soul collection to an automatic harvest system and altered the mechanics of Death Sense, aiming to eliminate any discomfort while playing Calliope. However, Calliope's HP is still set lower than other range-attacker units to maintain the risk of having to be cautious about monster patterns."[/i]
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[*] HP buffed from 65 -> 75.
[*] hp_inc buffed from 0.13 -> 0.15.
[*] Souls are now automatically collected, eliminating the need to manually pick them up.
[*] Death Sensei is now an object, not a unit.
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[*] Death Sensei now launches a projectile dealing 200% damage and disappears.
[*] Death Sensei is summoned at Calliope's position, not in front of her.
[*] Death Sensei's push force increased from 3 -> 4 on first appearance.
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[*] [h3]Amane Kanata[/h3]
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[*] HP buffed from 105 -> 110.
[*] hp_inc buffed from 0.13 -> 0.16.
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[*] [h3]Himemori Luna[/h3]
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[*] HP buffed from 55 -> 80.
[*] The buff effects (POWER, SPEED, HP) given to units other than Luna when they collect Magic Candy are nerfed from 70% -> 30%.
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[*] [h3]Shirakami Fubuki[/h3]
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[*] hp_inc buffed from 0.11 -> 0.125.
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[*] [h3]Tokoyami Towa[/h3]
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[*] hp_inc buffed from 0.1 -> 0.16.
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[*] [h3]Nanashi Mumei[/h3]
[i]"We found that Mumei's power value without the 'Power of Bonds' buff was too low, making her too reliant on it. Therefore, we significantly increased her base POWER."[/i]
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[*] hp_inc buffed from 0.09 -> 0.18.
[*] POWER buffed from 5 -> 10.
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[*] [h3]Yukihana Lamy[/h3]
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[*] HP buffed from 100 -> 110.
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[*] [h3]Hoshimachi Suisei[/h3]
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[*] HP buffed from 90 -> 95.
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[*] [h3]Ceres Fauna[/h3]
[i]"Unlike other supporter units, Fauna needs to be positioned with other units, so we decided to increase her base HP to ensure she can tank effectively."[/i]
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[*] HP buffed from 60 -> 100.
[*] hp_inc nerfed from 0.21 -> 0.11.
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[*] [h3]Kureiji Ollie[/h3]
[i]"Ollie shares the same range as Gura but had a lower POWER value. However, we found that her overall damage output was significantly lower than Gura's, so we decided to buff her POWER."[/i]
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[*] POWER buffed from 6 -> 10.
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[*] [h3]Kobo Kanaeru[/h3]
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[*] HP buffed from 50 -> 65.
[*] POWER buffed from 8 -> 10.
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[h2]Artifacts[/h2]
[h3][i]"In the 0.10.5 update, the HP values of artifacts were significantly nerfed. However, due to a calculation error at the time, we couldn't properly calculate the exact values. Therefore, we've re-adjusted the HP values across the board. Additionally, some common artifacts were increasing HP more than rare and unique artifacts, which was unintended, so we've also fixed that."[/i][/h3]
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[*] [h3]Pokobe's leaf[/h3]
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[*] HP increase value has been nerfed from 30 to 3.
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[*] [h3]Tsukune's Hair[/h3]
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[*] HP increase value has been nerfed from 50 to 6.
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[*] [h3]MikoP's Underpants[/h3]
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[*] HP increase value has been buffed from 5% to 8%.
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[*] [h3]Sora's hairpin[/h3]
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[*] HP increase value has been buffed from 6% to 12%.
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[*] [h3]Koyori's poison[/h3]
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[*] HP increase value has been buffed from 10% to 15%.
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[*] [h3]Laplus's Tail Core[/h3]
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[*] HP increase value has been buffed from 20% to 25%.
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[*] [h3]Coco's Fossil Footprint[/h3]
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[*] HP increase value has been buffed from 20% to 40%.
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[*] [h3]Bijou's Gem[/h3]
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[*] HP increase value has been buffed from 10% to 25%.
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[h2]Other Changes[/h2]
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[*] The effect is now displayed on the unit capable of levelling up.
[*] Added background behind the speed button for visibility.
[*] The design of the result screen background has been slightly updated.
[*] Adjusted the size of some interfaces.
[*] The retry button is deleted.
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