[i]Prior to the explanation, since there are only two developers in our team, including myself, there is no one in charge of translation. So I'm writing the original text wrote in Korean in a translator for all other languages and revising it. Therefore, please understand in advance that there may be mistranslation as the content of this article is long.[/i] Hello, I'm runinzem in charge of game design and art in this game. We started our first early access on May 1st this year, and we found out from the experience of the users that there is still a lot of lack of content. In the future, major patches will be updated every two weeks. Some patches that not to add contents, such as bug fixes, convenience patches will be mixed with major patches or uploaded regardless of the update schedule. In May, we will try to do as many patches as possible to secure the convenience of our users. In addition, we will try to produce content that needs to be added as soon as possible until users can feel the complete play experience. First of all, I would like to tell you first about the improvements we have thought about through the feedback of users. [h2] UI Improvement [/h2] Most of the users have sent a lot of feedbacks that the guide does not exist and the UI is uncomfortable. As a result, we would like to reflect the feedback users gave to the update as early as this weekend. If the patch goes as planned, improvements in game guides and interface intuition, addition of screen magnification settings, and full screen capabilities will be reflected in upcoming patches as soon as possible. [h2]The concept of the weapon and the pattern Flare uses. [/h2] First of all, I will tell you the planning intention of the Flare unit first. Flare's weapon concept and pattern concept have been mostly inspired by hololive alternative. The scene where Flare fights Coco with a bow in the teaser video looked cool to me, so I used this concept to plan a unit. Flare initially planned to come out as a initial unit, so I decided that it would be better to have a simple design. so unlike Marine, I tried planned her to have strong benefit on the line clearing. Accordingly, I designed the projectile to a penetrating concept, and the more she upgraded, the more she can attack further range. so I decided to design it as a unit specialized in range attack, and I personally thought that the bow fits well as an attack weapon to implement it. However, I did not realize that the motif of the unit, Flare, had a disliked image of the bow, and we heard a lot of opinions from users about it. Even in our judgment, Flare's current design has many problems, and we have not studied enough about this in making fan games. [b]As a result, the Flare will be temporarily locked in version 0.1.0, which will be patched in the future, and will be redesigned with new patterns and concepts as soon as possible. [/b] The reason for the Flare lock in version 0.1.0 is to fill the unit gaps created by the Flare lockout with new units, and the Korone will be temporarily switched to the basic unit instead of the Flare. Once again, I'm really sorry for designing Flare for the wrong direction. Next, I would like to briefly explain the main updates we have planned in the future. I would like to say that it is difficult to give you the details as we are still in the planning stage. [h2]Update 0.1.0 (scheduled by 2024-05-11)[/h2] [list] [*]New units 'Oozora Subaru' and 'Watson Amelia' will be updated. - Subaru has the concept of using yo-yo to push units in front of her to long distances. However, as it is a powerful ability, we will design her to be difficult to use when simply leaving her not to move. - Watson has a concept that gives units extra exp points. This ability will enable units to grow faster, and we expect users to be able to clear stages faster. [*]New boss 'Takane Louie' will be added. - As she is in charge of stage four, we will design it as a boss that is more difficult to avoid and has a wider range than previous bosses. The main keywords are magic, blood, and 'ganmo'. [/list] [h2]Update 0.2.0 (scheduled by 2024-05-25)[/h2] [list] [*]The new unit 'Mori Calliope' will be updated. - Calli will be able to perform wide area attacks using scythe and use additional specification-up ability. She can raise the stat just by killing monsters apart from level up. [*]The 'Overspec' system will be included. - For stage 5 to be added, we thought that additional spec would be needed, so we planned a new system. We decided that it would be appropriate to introduce this system in the 0.2.0 update, for the sake of new content to be updated after all stages were added. [*]Function changes are scheduled for 'Shop' and 'Collection'. - I received an opinion that it is inconvenient to upgrade units in the collection. Accordingly, when I looked back at the system once again, I noticed that there is an unfriendly design that requires to re-enter the store to see holomoney because the collection also has a system that requires holomoney, while info about it's amount only exists in the store. Accordingly, we are trying to re-establish the functions of the store and collection while introducing the over-spec system. [/list]