[h1]Major Updates[/h1] [list] [*][h2]Code Structure Improvement[/h2] [list] [*] [i]"We have improved the code structure within the game. After numerous tests, we have confirmed that the game freezing issue no longer occurs. If the freeze bug happens again, we kindly ask you to report it in the discussion threads."[/i] [/list] [/list] [list] [*][h2]Level-Up Function Rollback[/h2] [list] [*] [i]"The level-up function in previous version (0.1.0) has been rolled back. Instead of permanently leveling up with HOLOMONEY, you can now level up by collecting EXP in-game as before. Accordingly, [b]the HOLOMONEY spent on leveling up in the previous version will be refunded by 'number of level-ups x 100'.[/b]"[/i] [/list] [/list] [list] [*][h2]Stage Progression Speed Acceleration[/h2] [list] [*] [i]"The stage progression speed has been accelerated compared to the previous version. The maximum round duration has decreased from 60 to 45 seconds, and the Break Stage duration has decreased from 20 to 15 seconds. Additionally, the announcer informing the start of the next round will no longer appear."[/i] [/list] [/list] [h1]Balancing[/h1] [list] [*][h2]Monsters[/h2] [list] [*] [h3]Takodachi[/h3] [list] [*] Takodachi's initial POWER value has been nerfed from 20 -> 15. [/list] [/list] [list] [*] [h3]Poyoyo[/h3] [list] [*] Poyoyo's initial POWER value has been nerfed from 30 -> 25. [/list] [/list] [/list] [h1]Fixes[/h1] [list] [*] Corrected tooltip information error in the guide's description for SHOP. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where the active pattern would be interrupted if cast at the end of the unit's previous motion. [*] Fixed a bug where the animation of buff text would freeze and not play. [*] Fixed a bug where unit stats would increase abnormally upon leveling up. [/list]