Update 0.11.0
Author: runinzem,
published 1 month ago,
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[h1]Bug Fixes[/h1]
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[*] Fixed a bug where the difficulty in Infinite Mode was always displayed as 'Extreme' regardless of the selected difficulty.
[*] Fixed a bug where the background would revert to the default after defeating a random boss beyond stage 10 in Infinite Mode.
[*] Fixed an issue where units temporarily couldn’t use their default pattern if stunned while using an active pattern.
[*] Fixed a bug where, if multiple units had 'Koyori’s poison' artifact equipped and only one unit remained, the poison field would deactivate.
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[h1]Major Updates[/h1]
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[*][h2]New Unit: Yukihana Lamy Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/1df8f9d62d44a4ad1514e32cfbe5baa082136dfa.gif[/img]
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[*] [i]"The new unit Yukihana Lamy is added. Lamy is a range-attacker unit with the widest attack range among range-attackers."[/i]
[*] [i]"Unlockable through the shop or random box."[/i]
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[*][h2]New Unit: Hoshimachi Suisei Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/a03d630d9d8ed64868244946a1137ab83d206c49.gif[/img]
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[*] [i]"The new unit Hoshimachi Suisei is added. Suisei is a range-attacker unit capable of gaining stacks by defeating monsters and unleashing powerful patterns."[/i]
[*] [i]"Unlockable through the shop or random box."[/i]
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[*][h2]New Skins Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/a8e3515333691b4ef3ad6d1cd1e6afa543120e34.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/54b7557889a8eba79034cce1220dc0d9b8f61fe9.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/b009f43c0d40f4e2b706e6c62932b10829cb344c.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/b6ce3779ad2987445418b72b0f14f12157a41b9b.gif[/img]
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[*] [i]"New skins for Towa, Mumei, Gura, and Fubuki have been added."[/i]
[*] [i]"Obtainable through the shop or random box."[/i]
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[*][h2]New Monsters Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/9dc95d4fb59d43c756dd3a79020c32e6b29502f4.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/d1014f8b4289c9f915f1694fb17be3d56a69054c.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/eedafd075a24b79f38861ef76005d70dfcce58cb.gif[/img]
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[*] [i]"New monsters Siokko, Robosa, and Karasu have been added. Siokko and Robosa appear in Standard and Infinite Modes, while Karasu only appears after stage 10 in Infinite Mode."[/i]
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[*][h2]New Artifacts Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/2f228a44289e2ea6d108c62cd7f51eb0abe76f4b.png[/img]
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[*] [i]"Five new artifacts have been added, most of which increase critical hit chance and deal 200% damage with certain probabilities."[/i]
[*] [i]"Obtainable through the shop or random box."[/i]
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[*][h2]Other Fixes[/h2]
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[*] Fixed unnatural hand movements in the "Casual Amelia" skin for the Amelia unit.
[*] Adjusted the "Corruption Gauge" UI for Shirakami Fubuki to match the updated HP interface design.
[*] Added text VFX to indicate how many souls were collected by the Mori Calliope unit.
[*] Added text VFX to healing effects.
[*] Reduced the exchange rate for artifact shards from 20 to 5.
[*] You can no longer select the NORMAL difficulty in Infinite Mode.
[*] Improved interface elements.
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[*] Artifact information is now viewable even if you don't have them equipped.
[*] Added text to the role group buttons in the shop unit category.
[*] Added an information button to the unit purchase menu to briefly describe playstyles.
[*] Moved the guide from the unit selection menu to the settings menu.
[*] Changed the number of pages of store upgrade window and the collection as in 'Current Page / Max Page'.
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[h1]Balance Adjustments[/h1]
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[*][h2]Units[/h2]
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[*][h3]Shirogane Noel[/h3]
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[*] HP increased from 200 to 240.
[*] Power increment reduced from 0.48 to 0.4.
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[*] [h3]Himemori Luna[/h3]
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[*] Luna will no longer perform her default pattern if no monsters are present on the field.
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[*][h2]Bosses[/h2]
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[*][h3]Sakamata Cloe[/h3]
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[*] Changed the attack mechanism of the "Cutting wheel" pattern (name changed to 'Flash Strike').
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