[list] [h1]Major Updates[/h1] [list] [*][h2]In-game Interface Improvements[/h2] [list] [img]https://clan.cloudflare.steamstatic.com/images//44973890/300e50c5e33af9c5e92175bf813025ad00eb957e.png[/img] [*] [i]"The in-game profile design has been updated. Some elements have been repositioned, and the experience text design has been unified with the design that appears when defeating monsters. Additionally, you can now check the current unit's overspec values alongside an icon. The POWER and experience text have been moved below the HP bar for easier access during gameplay."[/i] [img]https://clan.cloudflare.steamstatic.com/images//44973890/53b54fc1b66761191d8378f43386aca51baa1212.png[/img] [*] [i]"A switching button has been added for quick unit selection. Similar to the active button, the A, S, D, F keys are assigned based on the unit's order, allowing you to activate switching without needing to click the unit."[/i] [img]https://clan.cloudflare.steamstatic.com/images//44973890/b9a80528a729c93c5bf129f42b4ae5fb8650ceee.png[/img] [*] [i]"HP bars have redesigned for units, as shown above, to reduce their size and improve visibility."[/i] [img]https://clan.cloudflare.steamstatic.com/images//44973890/5d91c9009dd8101e88900ef4f930be85162294aa.gif[/img] [*] [i]"A pointer image that indicates the currently switching unit has been added."[/i] [img]https://clan.cloudflare.steamstatic.com/images//44973890/b6246f035b67559ea3383b3f1cdae4961deda8c6.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/22a573d0222070879f0bd20341f453ad24320e68.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/3d5e3708f053d4608cb7c15c71c5a57e12249e87.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/bd652d0b473289a99a037ac1d51f643115bac43f.gif[/img] [*] [i]"An aura effect has been added to indicate the current unit's overspec stage. The aura changes at total overspec levels of 5, 10, 15, and 20."[/i] [*] [i]"Active patterns can no longer be activated by clicking a button. They are now only triggered using hotkeys."[/i] [/list] [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where Calliope's "Death Sensei" and Watame's "Sheep" would prevent the effects of "One-man Show" from applying. [list] [*] [i]"During the integration of summoning unit data tables, the Sheep and Death Sensei were mistakenly included in the card's unit count condition, which caused the bug. We resolved this by adding exceptions for the Sheep and Death Sensei in the code."[/i] [/list] [*] Fixed a bug where multiple souls were dropped when Calliope defeated a boss with Death Coil. [list] [*] [i]"While modifying the damage calculation for previous monsters, an additional bug occurred where multiple death judgments would trigger if damage was applied just before the monster died. We fixed this so that the death judgment now only occurs once."[/i] [/list] [*] Fixed a bug where Korone's range was still displayed as 0.5 tiles. [*] Fixed a bug where Takane Lui appeared as the boss monster in stage 7 of the Infinite Mode. [*] fixed a bug where Extreme disaster 'Laser of Laplace' sometimes fires off-screen. [/list] [/list]