[h3]During the urgent process of implementing the unplanned 0.9.2 update, many additional bugs have occurred. The switch to irregular updates was intended to prevent such issues, but we sincerely apologize for them happening again. To avoid such occurrences in the future, we will better coordinate our schedule and ensure thorough preparation before proceeding with updates. We are truly sorry for any inconvenience this has caused to your gaming experience. [/h3] [list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where the button images for the Mori Calliope unit and the Amane Kanata unit were swapped in the upgrade screen. [*] Fixed a bug where the effect of the skill card "Stretching" applied to all units, not just Range-Attacker units, in infinite mode. [*] Fixed a bug where HP bars of monsters and bosses would remain even after they were defeated. [list] [*] [i]"While implementing the functions of the new artifacts from the 0.9.2 update, the code that handles monster damage became longer, causing the monster instances to disappear before the health bars could vanish, thus halting the process. To fix this, we have modified the code so that monster instances are removed only after all damage judgments are completed. If this issue happens again, please leave a comment. We apologize for any inconvenience caused during gameplay."[/i] [/list] [*] Fixed a bug where the attack speed of units would change abnormally after an attack speed buff ended. [list] [*] [i]"We identified an issue in the previous attack speed calculation logic and reworked the entire calculation process, testing various variables. Additionally, we added a code to revert the units back to their original speed based on their base speed value after the unit’s motion speed drops to 0, preventing units from freezing. If this bug occurs again, please leave a comment. We apologize for the inconvenience."[/i] [/list] [*] Fixed a bug where units would stop attacking in EXTREME difficulty. [list] [i]"During the process of adding unique artifacts, we discovered an error in the drop rate values for the unique artifacts. We corrected the drop rate to the proper values to prevent this issue from occurring again."[/i] [/list] [/list] [h1]Main Update[/h1] [list] [*][h2]New Unit: Tokoyami Towa[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/0da2b79d5a5649fb882f3b34fb16b567cf3633db.gif[/img] [list] [*] [i]"The new unit Tokoyami Towa has been added. Towa is a projectile unit, specializing in piercing attacks with a laser rifle. She can also pull enemies in with a black hole, allowing allied units to concentrate their firepower in one spot."[/i] [*] [i]"She can be unlocked in the shop or through random boxes."[/i] [/list] [/list] [list] [*][h2]New Unit: Nanashi Mumei[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/dd726e0317a4fb2ba494242a1acf6e7c86fa2942.gif[/img] [list] [*] [i]"The new unit Nanashi Mumei has been added. Mumei is a projectile unit, able to deal additional damage with consecutive attacks. When upgraded, she gains a wider attack range."[/i] [*] [i]"She can be unlocked in the shop or through random boxes."[/i] [/list] [/list] [list] [*][h2]Miscellaneous Fixes[/h2] [list] [*] Adjusted the draw order for unit switching buttons (fixed an issue where the buttons could not be pressed when objects appeared in front of the units). [*] The design of the main menu has been partially updated. [/list] [/list] [h1]Balancing[/h1] [list] [*][h2]Units[/h2] [list] [*] [h3]Shirogane Noel[/h3] [list] [*] The motion speed of the "Knight's Shouting" pattern has been increased. [/list] [/list] [/list] [list] [*][h2]Artifacts[/h2] [list] [*] [h3]Iroha's Sword[/h3] [list] [*] The attack speed increase has been nerfed from 50% to 35%. [/list] [/list] [/list] [/list]