[h1]Major Update[/h1] [list] [*][h2]New Unit: 'Himemori Luna' Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/b8a9df38596dcd001a54e1220873e9530006bb55.gif[/img] [list] [*] [i]"The new unit 'Himemori Luna' has been added. Luna is a unit specialized in stunning, capable of interrupting the current boss's patterns or activating a powerful line-clear ability in critical situations to support allies. She can be obtained through the shop or random boxes."[/i] [/list] [/list] [list] [*][h2]New Skin: 'Flare (Sleepwear)' Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/603d51a22ed8792dd41f5b66c94a9200ffe860ca.gif[/img] [list] [*] [i]"The new skin 'Flare (Sleepwear)' has been added. It can be obtained through the shop or random boxes."[/i] [/list] [/list] [list] [*][h2]Overspec System Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/6ababfc4b588e8518af956d76b0c4e3e2b69f11f.png[/img] [list] [*] [i]"The new system 'Overspec' has been added. Units that have completed all upgrades can undergo additional stat upgrades through Overspec."[/i] [list] [*] Once a unit reaches upgrade level 3, Overspec unlocks. [*] In Overspec, four stats can be increased: HP, POWER, HP INC, and POWER INC. Each stat has the following functions: [list] [*] HP - Unit's level 1 health [*] POWER - Unit's level 1 attack power [*] HP INC - Unit's HP growth factor upon leveling up (Each time the unit levels up, sum calculation is performed in proportion to this value) [*] POWER INC - Unit's POWER growth factor upon leveling up (Each time the unit levels up, sum calculation is performed in proportion to this value) [/list] [*] HP and POWER can be increased by 25% per stage, up to a total of 100%, while HP INC and POWER INC can be increased by 5% per stage, up to a total of 25%. [*] The initial cost for all Overspec stat upgrades is 500 HOLOMONEY, with the cost increasing by 500 for each subsequent stage. [/list] [/list] [/list] [list] [*][h2]Passive Pattern Icons Added[/h2] [img]https://clan.cloudflare.steamstatic.com/images//44973890/7fc48e07886165f60fc4a079d5da8db776609269.png[/img] [list] [*] [i]"Icons that indicate the activation conditions and cooldowns of passive patterns have been added. If cooldown is the activation condition, the remaining cooldown time is displayed. If attack count is the condition, the remaining number of attacks is displayed."[/i] [/list] [/list] [list] [*][h2]Other Changes[/h2] [list] [*] UI indicators for patterns that have not yet been unlocked have been added to the shop upgrade window. [*] Icons indicating the type of pattern have been added to the shop upgrade window. [*] A help button has been added to the shop upgrade window. [*] The 'Field' category has been removed from the shop. [*] Sound effects have been added to Flare's basic pattern. [*] The draw order of Lui's Pattern 4 VFX has been adjusted. [*] Flare's idle motion has been slightly adjusted. [*] The animation length of Flare's 'Fire Breath' pattern VFX has been adjusted to match the casting time. [*] The tooltip error for Flare's 'Fire Breath' pattern has been corrected (Flame Move -> Fire Breath). [*] Subaru's modeling has been slightly modified. [/list] [/list] [list] [/list] [h1]Balancing[/h1] [list] [*][h2]Units[/h2] [list] [*] [h3]Shirogane Noel[/h3] [list] [*] POWER has been changed from 15 -> 20. [*] POWER INC has been changed from 0.8 -> 0.48. [/list] [/list] [/list] [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where POWER or HP was permanently reduced before the next level up when levelling up with buff effects. [*] Fixed a bug where the next round countdown would proceed during the Laplus boss fight. [*] Fixed a bug where some bosses' collection didn't open even after reaching the boss stage. [/list]