Major) Update 0.5.0
Author: runinzem,
published 5 months ago,
[h1]Major Updates[/h1]
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[*][h2]Unit 'Shiranui Flare' Remake[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/c5945bb1a2b4128006f16a50922ffad1b7b045d9.gif[/img]
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[*] [i]"The early unit 'Shiranui Flare' has been remade. Flare now attacks monsters with fire magic instead of a bow and has powerful area attack and focused attack abilities. [b]If you had upgraded Flare in the previous version, your upgrade stats will be retained.[/b]"[/i]
[] [i]"[b]The temporary default unit Korone, which was provided due to Flare's absence, will now be reverted to a purchasable unit in the shop. However, players who received Korone as a default unit or purchased her in the shop will still have her unlocked.[/b]"[/i]
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[*][h2]Unit 'Usada Pekora' Rework[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/da32d34b6c8577c279d31daa4ac9a1c790586ac3.gif[/img]
[i]"Some patterns of Pekora have been changed. The existing 'New Food Addition!' pattern will now unlock at upgrade 2, and the Golden Carrot buff will be removed. Instead, a new pattern 'Big Carrot Explosion' will be added at upgrade 3, allowing for massive area damage to monsters and powerful buffs to units."[/i]
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[*] The 'New Food Added!' pattern for Usada Pekora now will unlock at upgrade 2.
[*] The Golden Carrot buff in the 'New Food Added!' pattern will be removed.
[*] A new pattern 'Big Carrot Explosion' will be added at upgrade 3 -
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[i]"Pekora casts Big Carrot Explosion on the foremost unit. Big Carrot Explosion deals 400% damage to all monsters within the area and increases the POWER by 50%, attack speed by 100%, and maximum health by 50% of all units within the area for 7 seconds (cooldown 30 seconds)."[/i]
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[*][h2]New Skins 'Watson (No coat)' and 'Calliope (PartyDress)' Added[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44973890/8bd950b13e22312e8e8be95707ed8f448d23d0c3.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//44973890/b10c7baaf5d22d40eb2c2fb5c3b4f1fe1a271ea2.gif[/img]
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[*] [i]"Two new skins, 'Watson (No coat)' and 'Calliope (PartyDress)', have been added. They can be obtained through the shop or with a certain probability from random boxes."[/i]
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[*][h2]Stage Simplification (Round 5 Removal)[/h2]
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[*] [i]"As new bosses and stages have been added, the playtime has increased significantly compared to the early stages. Therefore, we have removed Round 5 from all stages to allow for quicker stage completion."[/i]
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[*][h2]Other Changes[/h2]
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[*] Retouched the modeling of some bosses (Iroha, Koyori, Chloe).
[*] Changed the VFX of unit retirement.
[*] Changed the death VFX of monsters. Now, the VFX displays the amount of EXP gained.
[*] Redesigned the game announcer and re-added the announcer for the next round.
[*] Added mouse images and changed the mouse click VFX.
[*] Enlarged the size of buff icons.
[*] Added translation text for EXIT.
[*] Now when you kill the boss, all the remaining monsters will be eliminated.
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[h1]Balancing[/h1]
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[*][h2]Units[/h2]
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[*] [h3]Watson Amelia[/h3]
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[*] The POWER growth coefficient changes from 0.6 to 0.7.
[*] The damage of the 'Machine Gun Burst' pattern changes from 400% to 450%.
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[*] [h3]Mori Calliope[/h3]
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[*] The description of the 'Soul Harvest' pattern will include "(Increases POWER by 4 per 10 soul orbs)".
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[*] [h3]Amane Kanata[/h3]
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[*] HP changes from 100 to 105.
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[*][h2]Monsters[/h2]
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[*] [h3]Regular Monsters[/h3]
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[*] All regular monsters will have a growth coefficient (a value by which their stats increase as stages progress) added.
[*] Pocobe's initial POWER changes from 3 to 5.
[*] Pocobe's HP growth coefficient changes from 0 to 0.3.
[*] Pocobe's POWER growth coefficient changes from 0 to 0.15.
[*] Kokoro's HP growth coefficient changes from 0 to 0.2.
[*] Kokoro's POWER growth coefficient changes from 0 to 0.2.
[*] Inu's HP growth coefficient changes from 0 to 0.15.
[*] Inu's POWER growth coefficient changes from 0 to 0.07.
[*] Tsumire & Tsukune's HP growth coefficient changes from 0 to 0.1.
[*] Tsumire & Tsukune's POWER growth coefficient changes from 0 to 0.05.
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[*] [h3]La+ Darknesss[/h3]
[i]"We have found that players are having more difficulty defeating La+ than expected due to the lack of additional spec upgrades. Therefore, La+'s initial HP will be decreased, and greater damage can be inflicted during her groggy state."[/i]
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[*] Initial HP changes from 42000 to 35000.
[*] Initial POWER changes from 150 to 120.
[*] La+ now takes 150% damage instead of 100% during her groggy state.
[img]https://clan.cloudflare.steamstatic.com/images//44973890/699874b17e9dc82a20323817c04f3e4cbef50920.png[/img]
[*] An icon indicating La+'s damage multiplier will be added.
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[*] [h3]Takane Lui[/h3]
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[*] The yellow area indicating the safe zone for Pattern 4 will be removed.
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[h1]BugFixes[/h1]
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[*] Fixed a bug where sound could still be heard even when the sound bar was set to zero.
[*] Fixed a bug where Calliope would teleport to the tile with Death Sensei when Death Sensei retired.
[*] Fixed a bug where the switching VFX of Watame's 'Sheep' was stretched.
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