WingmanAI Beta Update
Author: Jimmy Arcade,
published 1 year ago,
This update adds the ability to take a single wingman on missions! ːsteamhappyː ːsteamhappyː
It's fairly barebones at the moment but should provide a solid foundation to build a good A.I. system.
1. You can now select a wingman on the Mission Planning screen. You don't need to assign a pilot or gunner at the moment.
2. To arm your wingman you can click on the two buttons next to the Flight Name on the arming screen to switch between helicopters.
3. Wingmen are cleared to use turreted guns and guided munitions only! They cannot engage with gunpods or rocketpods at the moment.
4. Yout now have 3 main commands....
[list]
[*] "Flight Form Up" - F5 by default. Instructs your wingman to form up and fly in formation. Also instructs them to take off at the start of the mission.
[*] "Flight Hold Position" - F6 by default. Instructs your wingman to stay put. If you send this command while flying at speed they will gently coast to a stop.
[*] "Attack My Target" - F7 by default. Instructs your wingman to attack your target. This command is best used while stationary. Your wingman will orientate themselves towards the target and then engage using their selected weapon. Once the target has been destroyed they will resume their last order.
[/list]
5. Wingmen currently do not consume any DP points at all!
While you only seem to have very limited commands it is possible to use them quite creatively. e.g. Take the Kiowa yourself and loadup your wingman with Hellfires. You can then tell them to stay put and fly ahead scouting for and then designating targets for them to attack.
You can load multiple weapon types on your Wingman's aircraft. They will calculate the best weapon to use based on the target type and the available ammo & cost of the weapon.
For example if your wingman has APKWS and Hellfires then they will tend to prefer using APKWS against lightly armoured targets saving the Hellfires for tanks.
Wingmen are still pretty dumb when it comes to avoiding things which is why you can only have one at the moment! I'll be improving that as we move forward.
[u]Known Bugs[/u]
1. If you issue a 2nd "Attack My Target" command while your wingman is currently attacking another target then they won't resume their flight orders correctly afterwards and will perform a rapid decent into the ground. You can issue a Flight Form Up command again to get the back into the fight!
2. Your wingman is still pretty dumb so make sure you get them into a good firing position and pointing roughly in the right direction before issuing an "Attack My Target" command to reduce the chance of missiles (especially TOWs) being mislaunched.