This update adds the following.... 1. You can no longer assign your pilots/co-pilots to multiple helicopters at the same time. 2. The Pilot/Co-pilot drop downs now only contain 1 Default A.I. Pilot/Co-pilot. However, it [u]can[/u] be assigned to multiple helicopters. This tidies up the drop down a little bit and means I no longer have to have lots of default pilots/co-pilots to cover every possible helicopter. 3. Fixed an incorrectly assigned IR texture on the Kiowa's 20mm canon. 4. Fixed a bug where when doing a BDA mission you would see "QuickKill" listed in the event logs during debriefing. 5. Optimised the starting base's meshes to be much much more performant! 6. Added a new option in the Game Settings menu that allows you to move the HUD MFD panels. This is really for those who are using none standard wide screens (i.e. not 16:9) and allows you to push the MFDs to the far corners (or anywhere in between). Maximum position is perfect for ultrawides (32:9) while in the middle somewhere will be about right for 21:9 screens. Minimum positions is the default for 16:9 ------ [u]IMPORTANT[/u] Due to the changes with the "Default A.I. Pilots" you will now see them listed in the Sierra Hotel area. Feel free to delete them or rename them as you see fit. ------ The final update for the Wingman Beta A.I. will be next week and will include the "Engage at Will" command. At this point I will be pushing the Beta out to the general public branch (unless any major issues are reported). The next Beta will be the "Game Content" beta this is likely to have several stages as I work through adding new missions, new mission areas, new mission options, new helicopters, new weapons etc etc to full expand and complete the random mission generator system. It is important for me to get that part of the game complete as the next stage will be the Dynamic Campaign system which is likely to take quite a long time to get working and so the Random Mission generator will have to provide all your entertainment for potentially quite some time! However, I am also thinking of doing some kind of Mini Campaign system where it will chain together a number of Random Missions as a kind of "Stepping Stone" between the two systems.