Wingman A.I. Beta Update
Author: Jimmy Arcade,
published 1 year ago,
This update concentrates on making your wingmen a little more chatty...
1. Wingmen will now report when they have been "pinged" by either a search (Dirt Spike) or track/lock (Mud Spike) Radar together with the source of the radar threat and it's relative clock direction from their position.
[U]Examples[/u]
For a search radar ping from a Shilka with a relative bearing of 90 degrees would be reported as...
"Dirt Spike, 3, Shilka"
For a track/lock radar from a Tor with a relative bearing of 300 degrees would be reported as....
"Mud Spike, 10, SA-15"
They shouldn't repeat these call outs too often, but enough to keep you informed and attract your attention to the threat display.
2. Wingmen will now report when they are taking fire e.g. "Two, Taking Fire". This is usually reported when low damage occurs e.g. hit by shilka rounds.
3. Wingmen will now report when they taken a serious hit that has destroyed a sub system. e.g. "Two, We're Hit!".
4. Wingmen will now report "Mayday" if they take a critical hit and can no longer fly. e.g. "Two, Mayday! Mayday! We're going down!".
5. Wingmen will report "Joker" when at 50% fuel remaining e.g. "Two, Joker! Requesting RTB".
[u]Known Bugs[/u]
1. If your wingman makes a MUD SPIKE or DIRT SPIKE call without stating a direction then you can take it they mean 12 o'clock. I forgot to add that one!!
2. FPS slow down when a Tor launches a missile. I think this is fixed but please report if you encounter and major FPS drops when the A.I. (allied or enemy) launches a missile.