This update adds the following.... 1. Fire at Will command has now been split into 3 distinct orders.... [list] [*] "Go Weapons Free" - instructs your wingman to engage all targets at any range. They will prioritise enemy air defences 1st before moving on to ground vehicles. [*] "Go SEAD" - instructs your wingman to engage enemy Air Defences at any range starting with the closest threat 1st. [*] "Go CAS" - instructs your wingman to engage and destroy any enemy forces within 2km, then 4km, then 6km. They will not prioritise enemy air defences in this mode but will engage them if they fall inside the current engagement range. [/list] 2. Wingmen will now climb to a maximum of 150m above the terrain when trying to establish Line of Sight for Laser guided weapons. However, if you issue the attack order from an altitude higher than 150m above the terrain then they will use that altitude. 3. Wingmen and their weapons now cost Deployment Points! You'll now have to think about what weapons/helicopter to give them rather than just putting 16 Radar Hellfires on an AH-64D!! 4. Fixed a physics error on helicopters equipped with landing skids which was causing some odd behaviour (mainly on the Kiowa). All helicopters with skids should now have a more balanced flight model again. 5. Fixed a bug which would sometimes cause the missile icon on the Threat Display to not be aligned with the missile's actual position. This was more visible on the Hellfires whose arcing attack profile would sometimes cause the icon to move backwards! 6. Critical fuselage damage will now cause loss of flight controls 7. Radar Hellfires fired by your wingman no longer trigger automatic countermeasures 8. There is now a "Wingman Guide" in the guide section which explains in more detail how orders etc work https://steamcommunity.com/sharedfiles/filedetails/?id=3007750566