Wingman A.I. Beta Update
Author: Jimmy Arcade,
published 1 year ago,
This update adds the following....
1. Wingmen are now certified to use the AGM-122 Sidearm Anti-Radiation missile. They will use it in any attack mode if their target is emitting Radar radiation. Wingmen have the same limitations using the missile as you i.e. you can't be 100% which target the missile will go for!
Wingmen will call out "Magnum!" when launching the Sidearm.
2. Optimised all terrain tiles for both "Lush Desert" and "Norway" zones. Hopefully this will also remove any visible joins on the terrain meshes. Unfortunately there will still be visible joins on the textures - but I hope to have something rather exciting to show later this week....
3. Fixed a number of bugs in the damage system so main rotors and tail rotor now take damage from water correctly and will disappear when destroyed.
4. Fixed a bug in the "Attack My Designator" command if you were not targeting anything. Instead wingman will give a "Negative!" response if you try to tell them to attack a none valid target e.g. the ground or a tree.
5. Changed the way the laser designator works. It will now maintain its position even when outside its gimbal limits or if something obscures its view. We assume that all helicopters have integrated GPS and that the targeting pod knows the location of where it is pointing!
6. Fixed a bug where the designator would "drift" off targets.
7. Moved the music files to their own asset bundle which frees up some RAM.
8. Tweaked the IR signature of the 30mm Apache canon rounds to glow a bit more at night when seen through the IR camera.
9. Loading times overall should be a bit quicker.
[u]KNOWN BUGS[/u]
I don't think Wingmen are obeying their damage systems. They seem to be able to continue flying even after taking critical damage!