This update adds the following.... 1. Wingmen now have a new order "Engage at Will". When given this order the wingman will engage any targets in range of their current position. They will engage the highest, closest threat first and work their way down the threat list autonomously. To get them to stop firing you can issue any other command e.g. "Form Up" or "Hold Position". 2. You cannot load unguided weaponry on to a wingman's helicopter. This is to prevent any confusion if you accidentally load unguided rockets which they can't use yet. 3. Wingmen will no longer drop back a long way when flying in formation at high speed. 4. Radar guided Hellfires no longer trigger the missile warning system. This should be the final update for the Wingman A.I. beta - unless anything serious crops up! The Wingman A.I. system isn't finished but I feel it is functional enough to move on to more important things which is adding more content to the game to keep it interesting. The next beta will be the "Game Content" beta which will cover a wide range of things such as new mission types, bringing BLUFOR forces into the fight, new helicopters etc. Basically, at the end of this beta, the Random Mission generator should be fully functional across several terrain types and should provide enough content to keep you busy until the Dynamic Campaign system is ready.