I have now uploaded an initial VR beta test version. This is a very basic VR test to get some initial performance feedback and [u]has only been tested on Central Libya[/u] [u]What Works[/u] 1. Menu systems are projected onto your normal monitor. They should be fully functional from there. 2. When the mission starts it should drop the VR camera into the cockpit (or close to it). Press "V" to recentre the VR view and align with the cockpit. This control can be rebound in the control bindings area under View Controls. 3. You should be able to take off and fly as normal. 4. All MFD screens work 5. It is recommend to turn off the rotor blades when in interior view and also remove the virtual MFDs from the HUD. 6. For a little more performance you can switch the graphics display to "Windowed" and "1280 x 720". [u]What Doesn't Work[/u] 1. Weapon loadout screen doesn't work. 2. HUD elements that align to world objects e.g. Waypoint markers, targeting boxes etc do not work. 4. Some bloom effects such as weapon tracers do not work correctly. 5. LOD (Level of Detail) models are not being swapped correctly and as such you will see low poly models quite often. My personal thoughts are "it works - kind of!" but the performance is pretty bad. I'm not sure what I can do about that at the moment. There's a lot of work to be done to get everything working and even then I think the VR experience will be "clunky" at best. However, your feedback is always welcome ːsteamhappyː