This update adds the following.... 1. New glow/holographic effect for the HUD. There are also 2 new sliders in the Game Settings menu to control how much glow intensity and glow spread. The default values should give a subtle glow for most colours. However, the glow is calculated based on colour "brightness" so a whiter/lighter colours will naturally have more glow while darker colours have less. Setting the Glow Intensity to 0 will remove it completely. A particular favourite of mine is... Red: 255 Green: 120 Blue: 0 Glow Spread: 3 Glow Intensity: 0.2 Which then looks like this... [img]https://clan.cloudflare.steamstatic.com/images//42621381/9625b60f2a18caaa6831543c05047bf0e067aefa.jpg[/img] 2. New main menu music which is actually from Stealth Fighter D.E.X. It's a bit more subtle for menu music while still being a little retro. 3. Removed foliage from under the runway I think this now brings the terrain streaming beta to an end. It's working as far as i can see. Early next week I will push all the updates to the public branch and we'll be starting on the upgrades for the sector system which means I am now working on Dynamic Campaign elements. While the main focus of the next beta will be sectors it will also include a lot of other bits and pieces such as mission upgrades and A.I. upgrades for both fixed wing and rotor aircraft - you might even see vehicles starting to move as part of the supply column system ːsteamhappyː