Update for DetectionSystem Beta
Author: Jimmy Arcade,
published 1 year ago,
Finally got everything into a stable build good enough to release into the beta. This update makes a lot of very fundamental changes to the radar and detection systems in the game. These effect everything from the AH-64D's radar to the guidance systems of Hellfires so you may experience bugs!
1. Rebuilt the Radar detection system entirely so that it is now a unified detection system that can handle anytime of detector whether it is Radar based, Laser based, Heat based etc etc.
2. Decoupled the detection system from the main turret system so that turrets no longer have their own inbuilt detection system. Instead turrets are now slaved to a separate detection object.
3. Added in the AGM-144 Sidearm. This is an Anti-Radiation missile (basically a modified Sidewinder) which will home in on the 1st Radar source that it detects - you [u]cannot[/u] lock it on to a specific target. This makes it somewhat tricky to use and is best fired against Tor units. However, with practice you can time the launch to coincide with a particular radar ping.
4. Updated the Threat Display to help de-clutter the interface. I've reduced the saturation of the threat discs and also added a vector circle around each threat.
5. Radar pings are now displayed for 3 seconds and fade out gradually.
6. You can now distinguish between Pulse, Doppler and PulseDoppler radars on the Threat Display.
[list]
[*] Pulse radars have a white expanding circle that animates whenever your threat display detects a an incoming source as well as the yellow line. Currently the Tor uses a Pulse Radar.
[*] Doppler radars only have the yellow line. Currently the Shilka uses a Doppler Radar
[*] PulseDoppler will have a white circle made up of dots rather than a solid line plus the yellow line. Nothing uses this radar type just yet.
[/list]
7. Incoming radar sources now use a slightly less accurate method of determining Line of Sight. This means radar shouldn't see you as easily when just peeking over the top of a hill or as you pass behind tree cover. I will be able to expose this value in the Game Settings menu to allow you to configure your own Radar LoS sensitivity shortly.