This update should (hopefully) fix the targeting pod's tendency to "jitter" and when targeting distant targets and when low frame rates are encountered. I've tested as much as I can and since I implemented the fix I haven't come across any issue with jittering. However, I struggle to get my frame rate below 30fps even by running at nearly 8k so it is possible it still occurs when hitting something below that. If anyone still encounters jitter then please let me know ːsteamhappyː I have also disabled the Ambient Occlusion option in the Video Settings as it causes trees to be visible through the terrain. Unfortunately this is a Unity issue so I'm not sure if I can fix it just yet.