Screenshots of the new terrain "clutter" system
Author: Jimmy Arcade,
published 1 year ago,
Here's some quick screen shots of the new ground clutter system which adds stones/rocks, grass and small bushes to the Libyan desert area.
Overhead is minimal as it is using very fast GPU instancing. ːsteamhappyː
[img]https://clan.cloudflare.steamstatic.com/images//42621381/698322674b6949ee40f6953d31729eb7d6cdee77.jpg[/img]
As you can see these particular details are designed to be visible during low level flight to give a sense of speed and help hide those blurry textures (although these are now mostly gone since I added a couple of detail textures to the terrain).
Higher up they fade out to help keep performance
[img]https://clan.cloudflare.steamstatic.com/images//42621381/5a9603eaf9f4a869d482c52a946e3b5ec943bd0c.jpg[/img]
But down low is where all the fun is...
[img]https://clan.cloudflare.steamstatic.com/images//42621381/9832221d1dafa186acb5c28783cb93e165d78e71.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//42621381/15b99c1545a61001e6456d8203017e2664b355b1.jpg[/img]
Finally, once I implement a "Hide HUD" function, you'll be able to take screen shots like this one...
[img]https://clan.cloudflare.steamstatic.com/images//42621381/f45206070820122d3717979fe85b87f8a869a082.jpg[/img]
ːsteamhappyːːsteamhappyːːsteamhappyː