A couple of screenshots showing the "Pixel" light system lighting up a runway with hundreds of lights. This is a modification of the "Sprite Light" system I had employed on Stealth Fighter DEX which was an asset from the Unity Store. Instead, this system utilises "point" meshes which, I think, is a little easier to manage seeing as you can have a light mesh for each object and turn them on/off as necessary. Basically there is zero impact even if you have thousands of these little lights in view. [img]https://clan.cloudflare.steamstatic.com/images//42621381/44c93d9bc628b21fa3c5bf9083a1cbb0200d0b87.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//42621381/9ca7c976223fdc6839b3e98bd2043c519d9dcf97.jpg[/img] [img]https://clan.cloudflare.steamstatic.com/images//42621381/e5b748801fd453db48b6831bc7aa1cbc084691f2.jpg[/img]