MissionExpansion Beta Update
Author: Jimmy Arcade,
published 1 year ago,
This update addresses a few bugs in the Terrain Clutter System....
1. GPU Initialisation for the ground clutter now only occurs on mission start rather than when switching helicopters which should reduce and stutters/pauses when loading a new helicopter. Pauses can still happen when choosing helicopters and this is down to the meshes/textures being loaded from your hard drive.
You will see the Ground Clutter "pop in" as the mission starts and I'll need to add some kind of screen transition to hide that ːsteamlaughcryː
2. In the Video Settings menu you can choose which cameras render the ground clutter. Default is "Main Camera & Tpod" but you can also choose "Main Camera Only" or "OFF".
3. I've tested this new build on my Steam deck and Libya does work with the GPU Instancing. However, you need to set "Texture Resolution" to "Quarter" in the Video Settings menu to ensure it doesn't run out of RAM! The screen is so small that you really don't need anything more than that on the Deck anyway.
With Ground Clutter on you can get a solid 30fps (actually about 45fps if you go to 60hz mode). With ground clutter off you can get a solid 60fps in 60hz mode which is quite surprising!
I will be looking at the overall control system for the Deck as at the moment it is pretty horrible to navigate the menus etc, but it's nice to see the game does in fact work quite well ːsteamhappyː
4. Fixed the "flat tyre" on the Mi-24VP so that the menus don't clip through the ground.
5. Ground clutter is now removed from inside your bases so no more grass poking through your landing pad!!
6. Added a 3 degree up angle to the Mi-24P's fixed cannon making it easier to line up shots. This basically aligns it with the rocket pod firing position.
7. Fixed a bug where selecting the Targeting Pod's update rate in the Video Settings menu could cause it to "over render" the scene making your FPS tank until you started a new mission.