Infantry Beta Update
Author: Jimmy Arcade,
published 1 year ago,
This update includes the following...
1. Changed throttle axis range so hopefully you should find throttles now go from 0 - 100% on the collective correctly.
You may need to adjust the calibration of your throttle axis so it looks like this....
[img]https://clan.cloudflare.steamstatic.com/images//42621381/14f03d10393d9cd466f1a957add457c177bb3c66.jpg[/img]
The important part is the "Zero" setting. This should be centred as shown. You should find that moving your throttle moves the blue arrow & white arrow fully left & right.
BTW the blue arrow shows the input from your device while the white arrow shows what is being sent to the game just in case you ever wondered ːsteamhappyː.
2. All TSD icons have been updated to vector icons which makes them a little easier to read when there are a number of units grouped together. Icon symbology is unchanged and remains as follows...
[list]
[*] H symbol - Tracked Vehicle
[*] Circle symbol - Wheeled Vehicle
[*] Square symbol - Building Vehicle
[*] Hourglass symbol - Helicopter
[/list]
3. Icons now only show know unit locations. It doesn't show Line of Sight at the moment as it wasn't working correctly. I'll re-instate that shortly once it is working properly!
4. Bullets now have a chance to ricochet! Ricochets are still counted as full hits so are purely cosmetic. Ricocheted bullets do no further damage.
5. Missile Cam! There is now a basic missile cam in game bounce to "F4" by default. Press the "Prime Missile Camera" to prime the camera then next missile, rocket or bomb that you launch will be tracked by your camera. You can rotate the view around the missile while it flies.
The HUD currently stays on screen so you can also watch the missile on your Targeting Pod and also maintain some kind of control of your aircraft.
Pressing "Prime Missile Camera" when the camera is primed will un-prime it. Pressing "Prime Missile Camera" while tracking the missile will return you back to your previous view.
6. Slow Motion! You can now reduce the speed of the game to 1/16th speed! Camera rotation controls remain constant. However, button presses sometimes won't be seen correctly.
7. Player.log files have been disabled for the moment as there was a lot of log spam being produced by the GPU Instancing system when pausing the game and/or slowing the game down. Not sure why but seems to be a Unity issue that I can't fix. It doesn't cause any other issues apart from making huge log files!
Disabling the log file system may give a small performance boost anyway so I'll leave it turned off until I need it.
8. HUD now utilises FXAA to smooth out some of the vector shapes.
9. TOW missile now "snakes" while flying to its target again.
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This should be the final update before pushing all the updates and fixes out to the default branch.