This update adds the following... 1. New Infantry BETA mission which revolves around finding one or more IED factories in a civilian village. This mission is running in a testing mode so the village will be placed in allied territory and will be undefended. This is just to allow for more rapid testing - it will become much more difficult in the future :) For now though, it showcases picking up and dropping off infantry units as well as having units outside your control performing their own mini missions - in this case the infantry will search a number of houses and you'll be able to watch them move around. This mission also showcases the more in-depth radio communications that can occur during the missions. To load infantry make sure your helicopter is equiped with seats for the troops. This means you need to use either the [b][u]Lynx[/u][/b] or [b][u]Hind[/u][/b] series of helicopters. Gazelles don't have enough seats and you can't split infantry units across multiple helicopters. Then simply land near the marked waypoint and open your doors and the infantry will "snap" into the seats. To unload infantry it is the same proceedure. Land at the designated waypoint, open your doors and the infantry will disembark. 2. Updated the Alt Hold system so it automatically switches to finer control when your altitude is below 10m and speed less than 5ms (about 10kts). This allows you to perform much smoother landings while utilising the Alt Hold/Hover Hold system. Once on the ground you can continue to reduce the target altitude to -1m. This will ensure the autopilot maintains 0% collective while you're landed. 3. Added a new "Nose Cam" position which places the camera on the nose of the aircraft (or there abouts) in much the same way a bonnet or bumper cam does in car games. The camera position is classed as an interior view so maintains the same Field of View as the other cockpit positions. It is also fully TrackIR compatible! 4. Added a new option in the "Game Settings" menu to turn off the rotor blades of your helicopter when in any interior view and is compatible with the "Nose Cam" position detailed above. The blades will remain fully visible in 3rd person view.