This update adds the following.... 1. The infantry mission will now take place in enemy territory but it will still be fairly close to the front line. Enemy units may be present in the village too so scout the area before trying to deploy Team Alpha. Known bugs - If enemy infantry are in the village and you deploy Team Alpha they will not engage in combat correctly and then may fail to complete their mission. I shall be looking into this behaviour tomorrow and fixing it ːsteamhappyː 2. Fixed a FSR/DLSS issue where the terrain textures would become blurry for a split second when the floating origin system reset the world position. 3. Updated the floating origin system so world resets happen less often. 4. Fixed an issue were mission critical vehicles would sometimes be assigned to the wrong team side resulting in enemy "friendly fire" taking them out! 5. Added a new mode to the Altitude Hold autopilot that allows you to switch it into "Above Sea Level" mode rather than "Radar" (terrain following) mode. To switch modes make sure [u]Alt Hold is enabled[/u] and then either [b][u]hold down[/u][/b] "Cycle Autopilot Modes" (joypad users left stick click by default) or "Toggle Altitude Hold" and the target altitude display should switch for "R" to "ASL" after holding for 1 second. The autopilot will automatically set the target altitude to your current altitude suitable for the selected mode.