This update adds the following.... 1. Updated flight model for fixed wing aircraft which is a lot more closer to real world physics. This is a bit of a double edged sword as it makes flying aircraft a little more tricky - you'll need to trim for different airspeeds, engines now produce accurate power, turning at high speed is more difficult. I've tried to match each aircrafts flight performance to real world as best I can with most aircraft having the highest turn rates at around 280-350kts. 2. GAU-8 now fires at very nearly real world rate (3,000rpm vs 3,900). 3. AT-6 missiles have a better guidance system 4. Selected firezone for CAS aircraft will now no longer be moved by the A.I. You can still redesignate it though. 5. CAS waypoint sequence has been updated so that the aircraft will dive in from a slightly higher altitude. This should help them get guns/rockets on target more often. 7. Shilka and Strela turrets have been updated so that they can turn faster allowing them to track an engage faster moving targets. 8. All aircraft now carry a full load of fuel and this can often weigh several thousand kilograms!! Don't expect full performance with a full fuel load. [u]Known Issues[/u] Due to the updated physics, the Harrier may not be able to perform a vertical takeoff if it is too heavy. Instead I've adjusted the automatic nozzels so that it gives a bit more forward power to allow rolling take offs as necessary. It does take a little getting used to and the solution is less than ideal. However it is only a stop-gap as I will be adding in both manual nozzle control and a runway next week. ːsteamhappyː