This update adds the following... 1. Chaff! You can now launch chaff from your aircraft! Currently it doesn't actually do anything but the particle effects are there. 2. You can now turn off the underwater effects in the Video Settings menu. Turning Underwater Effects OFF will give a noticeable FPS boost but makes the water completely opaque so that you cannot see anything below the surface from above. It also removes the underwater effects when the camera goes below the water's surface. 3. Fixed a few HUD font size issues 4. Parking Brakes are now released automatically when retracting the Harrier's landing gear. 5. All destroyable objects now have a 360 degree Visual, Thermal and Radar (VTR) signature. This currently doesn't effect anything but will do in the next update :) 6. All particle effects have bee optimised to be more performant. I've also implemented some constraints that will limit screen over draw / fill rate issues encountered when particles cover a large portion of the screen e.g. when flying through smoke 7. Fixed some layering issues with explosion dust rings. They should no longer appear drawn over other particle effects even when far away. 8. Optimised various 3D models that still had left over / un-used meshes. 9. Threat Display background colour is now black rather than grey 10. Altered some of the rendering systems so that Norway doesn't look quite so washed out. 11. Removed ocean reflections from being visible in the targeting pod camera view. 12. Update the Rotor Disc physics system to include drag calculations. This prevents helicopters from simply falling out of the sky when at 0% power. They will now come down in a slightly more controller manner! This also allows helicopters to decelerate much faster. 13. Updated Rotor Disc physics with Angle of Attack lift calculations. This allows the main rotors to generate extra lift from forward motion if you pitch up enough. This allows you to "flare" landings and even perform a "semi-autorotational" landing if you have enough forward momentum.