DetectionSystem Beta "Tor" Update
Author: Jimmy Arcade,
published 1 year ago,
The 9K330 Tor Radar SAM system is now live in the DetectionSystem Beta and it can radically change you approach missions.
While it looks like a fairly terrifying beast of a SAM system with a Mach 2.5 missile armed with a 15kg warhead (the Strela is just 2.6kg in comparison) that can reach out to 12km, it does have its flaws.
1. It is SACLOS Radar guided which means the launching vehicle must maintain a lock on the target to guide the missile in. If a missile is launched then popping chaff, finding cover, getting very very low or destroying the launching vehicle should break the lock and the missile will miss (the missile will fly on its last programmed course so don't stay too still!).
2. It takes a surprising amount of time for the missile to cover 12km. It's average speed over the entire journey is around 500m/s (top speed is 850m/s or there about) which means you could have up to 24 seconds before the missile hits you.
3. It does have a minimum engagement range. I haven't fully tested this out but as the missile is vertically launched it does take time for it to change course. If you're close to the launcher then it may go too high and will shoot over the top of you - maybe! This is of course dependant on your relative height - the higher you are the shorter the minimum engagement range is!
4. The Radar scan rate is 10 seconds so if you time a bob-up attack correctly you can destroy the launching vehicle before it can get a missile away.
5. Tor missile system are always marked on your map. It is assumed that this systems can be detected quite easily due to their long range radar and that this information would be provided to you at the start of a mission.
6. Your Threat Display will pickup Tor Radar pings from 24km away so you'll know if they have Line of Sight to you well before you enter their engagement range.
The mission generator has been rebalanced to take into account the Tor's range and will generate missions accordingly. However, it is possible to get quite a few Tor systems on the map (or none) and/or Tor systems close to the front line which may mean you start inside their missile range! However, they shouldn't be able to target you when you're that low to the ground.
Feedback on difficulty always appreciated. This game is designed to be difficult though. Also bear in mind that there will be some dedicated weaponry coming shortly for taking out Radar systems like the Tor.
[u]Other Updates[/u]
1. Shilka's Radar can now be detected up to 5km away (twice their engagement range)
2. Missiles now have new icons on the Threat Display. Solid spinning squares are Radar guided while squares with no centres are IR guided. Small spinning squares are allied missiles.
3. The automatic countermeasure system will now deploy Chaff - however, it is much much better to manually pop chaff to get rid of Tor locks quickly.
4. Reaper drones now appear on the Threat Display correctly.
5. Trim now works correctly for helicopters
6. Radar ping lines no longer get truncated if you fly too high