v1.1.1: Single Player Updates and Bug Fixes
Author: AllyProductions,
published 1 month ago,
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[*] Now tracking "no damage runs" for all single player levels. Can you complete these challenging levels without getting hit?
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[*] These are tracked separately from best time, so you don't need to complete both in the same run!
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[*] Adding dev best times to all Single Player levels. Can you beat my best times?
[*] Made some slight tweaks to a few single player levels to make difficult areas a bit easier.
[*] Updating the Lightbender's Prism relic to make the player a bit more invisible.
[*] Fixing a bug caused by unplugging a controller during single player and then restarting the level.
[*] Updating the visuals on the Windstrider Boots relic to look more like a speed trail.
[*] Making falling stalactite projectiles cancel grappling hooks.
[*] Fixing a bug where dead players could get stuck in reforming crumble platforms.
[*] Fixing a bug where the flame spitter SFX could persist after progressing to a different room.
[*] Fixing a bug where dead bodies could go crazy at extreme frame rates.
[*] Updating credits.
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