One Month Recap
Author: AllyProductions,
published 3 months ago,
Hey everyone! Now that we're a month post-launch and things have mostly stabilized, I thought I'd recap the updates that have gone into the game and all the exciting things that have happened. Let's dive in!
[h1]Discord Community[/h1]
https://discord.gg/gPSQvZ24vv
We've got a Discord community now! Join to get updates or give feedback on the game, learn about game dev tips and tricks, or just hang out and talk about games.
[h1]Game Updates Since Launch[/h1]
I've done my best to put in constant game updates while juggling things like marketing and social media, applying for game festivals, and doing non-game work like building a Discord community. Here are some of the updates I've put into the game:
[list]
[*] 5 new levels.
[*] ~30 achievements.
[*] Game improvements like improved coinsplosions, grappling hook indicators, and VFX trails for the player in the lead.
[*] New game options, like adjusting the coin spawn speed and big head mode.
[*] Lots of polish and bug fixes.
[/list]
[h1]News and Game Coverage[/h1]
I can't talk about the details yet, but in addition to the notes below, there's some big upcoming news regarding game festivals - Stay tuned!
[list]
[*] Streamed by Stumpt and Glint Gamers on Twitch.
[*] Reviews from IndieGames.eu and CSH Picone.
[*] 15k views on Reddit AMA.
[*] Responses from creators that were very influential to me, including Mark Brown (Game Maker's Toolkit), Sara Spalding, and PixelatedPope.
[*] Got 10 positive reviews within the first week! (I can't thank y'all enough for this!)
[/list]
[h1]Potential Future Updates[/h1]
I have more ideas for updates than I know what to do with - Let me know which update you're most excited for and I'll prioritize the ones with the most votes!
[list]
[*] Practice AI opponents.
[*] Single player mode: Parkour challenge rooms that save your best time.
[*] Single player mode: Roguelike to escape with as much treasure as you can before dying.
[*] More levels/biomes, options, relics, platform types, and/or traps.
[list]
[*] Options examples: Exploding corpses, disable each trap individually, or balancing options such as increased health or damage on a per-player basis.
[*] Relic examples: Invisibility, freeze other players, periodically leave behind a void that damages other players.
[*] Platform type examples: Platforms that can be grappled onto but don't stop movement (Or vice versa), paired platforms that switch which one's active, platforms that are only visible if a player is nearby.
[*] Trap examples: Springs that shoot players in a direction, electric net that snatches relics if you pass through it, gravity zones/black holes.
[/list]
[*] Multiplayer mode: CTF.
[*] Multiplayer mode: Timed mode.
[*] Multiplayer mode: Win by gaining relics instead of coins.
[/list]
Not bad for just one month! Thank you to anyone that has supported the game in any way - By buying or playing the game, writing a review or streaming it, sharing info about it on social media, providing feedback, or anything else. Your help and support means so much to me!
If you have any feedback, feel free to reach out on the Discord or on Steam's Discussions board - I'd love to hear from you!