One of the most requested features for the game has been a single player mode, so I decided I'd add not one, but [b]four[/b] single player mini-modes! Play as your favorite character as you race against the clock to master relics, prove your platforming prowess, amass treasure, and reclaim stolen relics! [img]https://clan.cloudflare.steamstatic.com/images//44974750/9b4492346757ec3094bcdb7ca3fc21034f473e24.png[/img] [h1]New Single Player Modes[/h1] [list] [*] Mage: [b]Relic Mastery[/b] - Start with a relic and progress through a (mostly) linear level that's built for that specific relic. [*] Shadow assassin: [b]Parkour Challenge[/b] - Progress through a (mostly) linear level without a relic. These levels largely revolve around general platforming skills, dodging traps, and non-grapplable surfaces. [*] Pirate: [b]Treasure Hunt[/b] - Collect all the coins in a more "normal"/non-linear level. [*] Tomb Guardian: [b]Relic Recovery[/b] - Chase after the stolen relics and return them to their proper owner. [/list] 10 challenging levels were added, with more coming in the future! [h1]Other Updates[/h1] [list] [*]Intrepid explorers have discovered a new relic - Windstrider Boots. Acquiring this relic will increase your movement speed. [*]Adding new game changer options for adjusting respawn time, move speed, gravity, and max hearts (Per player), and one to hide player health. [list] [*]Since the max hearts Game Changer can be adjusted per-player, this doubles as a handicap option. [/list] [*]Adding a new trap: Homing turret. [*]Adding floating text when gaining/losing relics and picking up coins/diamonds, as well as options to disable these. [list] [*]Hopefully this will address concerns over new players not understanding what different relics do. [/list] [*]Adding a 3-2-1 countdown timer at the start of matches. [*]Adding an option to disable displaying the crown for players in the lead. [*]Adding a coin bar UI element to show player coin progress vs max, as well as an option to disable it. [list] [*]The hope is that this provides players a way see who's winning and/or their own progress with a quick glance. [/list] [*]Adding an option to disable the player face UI, to allow players to play without info on relics and/or coin progress. [*]Fixing a bug that caused relics to teleport on the y-axis when a player died while grappling the relic. [*]Capping the number of coins that can be spawned, just in case. [*]Fixing an issue where coinsplosion coins could go crazy at low/high frame rates. [*]Fixing a bug that made the player unable to double jump immediately if they picked up the wings of ascension relic while in the air. [*]Updating some coin UI, including changing the color of the number of coins to make it easier to see at a glance. [*]Adjusting how boulders handle rebounding to account for changes to gravity. [/list]