[b]"This is madness.... this is V0.5 of GORGON SHIELD![/b] [img]https://clan.cloudflare.steamstatic.com/images//44221347/f8ac76509977d5682230aae44d76d639db00c8bd.gif[/img] Greetings, brave heroes! Been a few months since the first demo for Gorgon Shield went up, and I got a ton of really useful feedback from you guys - so firstly, you have my thanks. At the start of the year, I decided I needed to bite the bullet and redo some of the systems that just weren't working in the game to make it feel more dynamic, more strategic, basically more engaging. So, here's what's new in the latest version of the game. The MAJOR addition is the new labyrinth mode, a full 'Gauntlet 2' style dungeon to explore behind some of the tower's doors. There's also a totally reworked levelling up and power system - meaning you get a LOT more control over your heroes development. Want a Barbarian specialising in hamstringing your enemies, and another with the Berserk power? Or two wizards, one with lighting, one with fire? Now you can. Oh yeah, and there's a full loot system in the game. Magic rings, gauntlets, capes and more. I'd love for you to check out this new version of the game and give me more invaluable feedback. The game's scheduled to launch this July and I've still got a lot more systems, minigames and additions to add. "This is but a taste of the terror Medusa will unleash!" (to paraphrase Gandalf!) Cheers , Oliver Joyce Whiskeybarrel Studios [b]Patch notes for V0.5.0[/b] [list] [*] Added labyrinth levels to game! Use ARROW KEYS to move around the labyrinth and find the exit. [*]Tower content is now randomised, from background wall textures to door options [*] Total overhaul of levelling up system introducing loot, cards and more [*] New customizable character power system. Characters start off with no powers and can learn as they go. [*] Added many new graphics and game option settings, including difficulty level [*] Removed Tower Level selection screen [*] Added Medusa taunting screen between certain areas [*] Enemies now fall off platforms when killed, unless by a critical hit, then it's a splat [*] Added new death animation bounce to heroes [*] Improved textures in the tower [*] Many new visual FX from tilt shift to lens flares and tower exterior backgrounds. [*]⦁ New arcade cabinet in game over [*] Many bugfixes and balance changes [*] Set demo level cap to 20 [*] A billion other things! [/list]