Update 5.1.0
Author: Alpherior,
published 3 months ago,
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](turret) Diesel:[/b] Removed the "while above 0% Fuel" requirement that I recently added.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*]Hovering over the game mode name in the top right during gameplay will show you its description. Also the microbe depth modifiers.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*]A bunch of improvements & fixes to how the game behaves when at below 60 FPS.
[*]Hovering over slotted, inactive weapon mods would only show the stats of the first slotted weapon mod.
[*]Firing while overheated (possible via the Antifreeze perk) would increment your # of total overheats each time (which would skew values in RECORDS).
[*]High Weapon Speed (like 500+) would cause many strange things to occur, such as faster Cooling Rate, animations, and other oddities.
[*]You'll no longer immediately fire a shot when starting a run when using a controller (or on Steamdeck).
[*]Projectile Damage is now increased to compensate for when Firerate exceeds framerate (you probably didn't even notice, but if your framerate was, say, 30, and you were using AACC Hyperbeam, which has 60/s Firerate, you would have only been doing [i]half[/i] the DPS!)
[*]Various fade effects & spooky purple text popups will fade at the correct rate while below 60 FPS.
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