[h3][i]Having the only other turret & perk options locked behind steep research costs detracts from the true Genome Guardian experience - in the full game, you'd be unlocking new content left & right, always with new stuff to try. That's why I've added [b]3 turrets and 6 perks to the prologue[/b] that you can now unlock and use! (you may have already unlocked them - if not, you can see their requirements in the CHECKLIST menu) Other changes focus on improving the progression experience, and making sure that Genome Guardian: Prologue is more reflective of the full game.[/i][/h3] [h3][b]CHANGES:[/b][/h3] [list] [*]3 new turrets! [*]6 new perks! [*]Fixed some typos. [*]More game feel / balance fine-tuning. [*]Research price changes for the turrets & perks that were already available: [list] [*][b]Quad:[/b] 300 → 400 [*][b]Castle:[/b] 600 → 400 [*][b]Focus:[/b] 900 → 400 [*][b]Mirror:[/b] 150 → 200 [*][b]Magnifier:[/b] 300 → 200 [*][b]Pacemaker:[/b] 450 → 200[/list] [/list]