Update 1.0.3
Author: Alpherior,
published 6 months ago,
[h3][i]Having the only other turret & perk options locked behind steep research costs detracts from the true Genome Guardian experience - in the full game, you'd be unlocking new content left & right, always with new stuff to try.
That's why I've added [b]3 turrets and 6 perks to the prologue[/b] that you can now unlock and use! (you may have already unlocked them - if not, you can see their requirements in the CHECKLIST menu)
Other changes focus on improving the progression experience, and making sure that Genome Guardian: Prologue is more reflective of the full game.[/i][/h3]
[h3][b]CHANGES:[/b][/h3]
[list]
[*]3 new turrets!
[*]6 new perks!
[*]Fixed some typos.
[*]More game feel / balance fine-tuning.
[*]Research price changes for the turrets & perks that were already available:
[list]
[*][b]Quad:[/b] 300 → 400
[*][b]Castle:[/b] 600 → 400
[*][b]Focus:[/b] 900 → 400
[*][b]Mirror:[/b] 150 → 200
[*][b]Magnifier:[/b] 300 → 200
[*][b]Pacemaker:[/b] 450 → 200[/list]
[/list]