Update 5.0.0
Author: Alpherior,
published 3 months ago,
[h3][b]3 π WEAPON MODS[/b][/h3][list]
[*][b](weapon mod) Accuracy +50%, Size +50%: [/b]$20
[*][b](weapon mod) Homing +50%, Size -50%: [/b]$25
[*][b](weapon mod) Critical Chance +75%, Firerate -25%: [/b]$25
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[h3][b]π΅ NEW MUSIC[/b][/h3][list]
[*][b]Wave 1-10:[/b] Oleksandr Stepanov - [i]Light Drum and Bass[/i]
[*][b]Wave 1-10:[/b] KbamWillis - [i]ALCHEMY[/i]
[*][b]Wave 1-10:[/b] Ilya Myagkov - [i]future[/i]
[*][b]Wave 11-20:[/b] Eidunn - [i]Riviera[/i]
[*][b]Wave 11-20:[/b] Evgeny Bardyuzha - [i]Entropy[/i]
[*][b]Wave 11-20:[/b] FASSounds - [i]Techno (Vocal Gaming EDM)[/i]
[*][b]Wave 11-20:[/b] Praz Khanal - [i]Blame Me (UK Drill Music)[/i]
[*][b]Wave 11-20:[/b] Lost Reflection - [i]Distorted Steps[/i] [b](a member of our Discord!)[/b]
[*][b]Wave 21+:[/b] Anomy5 - [i]Neon Night[/i]
[*][b]Wave 21+:[/b] FASSounds - [i]The Fighter[/i]
[*][b]Wave 21+:[/b] BLACKBOX - [i]Human AGI 18[/i]
[*][b]Wave 21+:[/b] BLACKBOX - [i]Drum Drum Drum[/i]
[*][b]Menu:[/b] Timothy Kulig - [i]Artificial Emotions[/i]
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[h3][b]β BALANCE[/b][/h3][list]
[*][b](weapon) Minigun:[/b] Many players [i]still[/i] aren't satisfied with it, so here's what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it's [i]not[/i] just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don't actually spool up, but it's still a great mechanic for this weapon and I don't want to change the name π
)
[*][b](mutation) Oversized Microbe Chance +200%:[/b] this is often a total freebie, so it now also increases Oversized Microbe Damage by 4.
[*][b](turret mod) Heat -10% per elimination, Heat Max -15%:[/b] Heat Max -15% β -20%.
[*][b](turret mod) Shield Max +4:[/b] Price 25 β 20.
[*][b](turret mod) +5 Biomass from oversized microbes:[/b] Price 20 β 25.
[*][b](turret mod) Homing +100% to weapons with Homing:[/b] Price 15 β 20.
[*][b](weapon mod) Projectiles +100%, Accuracy -75%:[/b] Accuracy -75% β -100%.
[*][b](weapon mod) Projectiles +100%, Range -30%:[/b] Range -30% β -35%.
[*][b](weapon mod) Critical Chance +20%, Accuracy +35%:[/b] Accuracy +35% β +40%.
[*][b](weapon mod) Homing +50%, Damage -10%:[/b] Homing +50% β +75%, Damage -10% β -15%.
[*][b](weapon mod) Homing +75%, Firerate -15%:[/b] Homing +75% β +100%, Firerate -15% β -20%.
[*][b](mutation) A DNA Extinction: [/b] Microbe Health +20% β +30%. [spoiler]yeah, that's right, I'm evil.[/spoiler]
[*][b](mutation) G DNA Extinction: [/b] Microbe Health +10% β +15%.
[*][b](mutation) T DNA Extinction: [/b] Microbe Health +20% β +15%.
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[h3][b]π₯ PERFORMANCE[/b][/h3][list]
[*]Tweaked a few things, hopefully a bit better performance for some peopleβ¦
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[h3][b]π CHANGES[/b][/h3][list]
[*]Tweaked Intro Research prices a bit.
[*]Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it's stated elsewhere during the intro experience, but this one is much harder to miss.
[*]I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it's 1000 Damage on a [i]single projectile[/i].
[*]Tweaked some beginner SETUP tips.
[*]You'll now see the name of the currently playing [b]menu[/b] music in the top left of the main menu.
[*]"Beginner Tips" are now named "Beginner Popups" so as not to be confused with the "TIPS" you see in the SETUP menu.
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[h3][b]π¨ FIXES[/b][/h3][list]
[*][b](weapon) Railguns:[/b] They now properly continue to produce explosions even after you have a negative Speed modifier.
[*]A projectile that was large enough to fill the entire visible area that had [i]Bounce[/i] would bring the game to a crawl :P
[*][b]If you want to play on a touchscreen (or use Steamdeck's touchscreen), aiming/shooting feels a lot better now because your turret will aim BEFORE it fires now, instead of firing in the direction you were previously facing.[/b]
[*]I've now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as "999". It was still occuring if you had "Extra Stat Decimals" enabled n SETTINGs.
[*][b](weapon) CCGT Rail Splitshot:[/b] you'll no longer experience instances of firing a shot and it producing no explosions.
[*]Projectiles with [i]lots[/i] of Homing (especially Hitscan ones) would sometimes "vibrate" around a target instead of point directly at it.
[*]When you have a weapon mod selected and you're ready to replace a weapon mod, hovering over the locations of where mod slots would be IF you had 6 mod slots would make the beforeβafter stats appear, even if you have fewer than 6 weapon mod slots on that mount.
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