[h3][b]3 πŸ†• WEAPON MODS[/b][/h3][list] [*][b](weapon mod) Accuracy +50%, Size +50%: [/b]$20 [*][b](weapon mod) Homing +50%, Size -50%: [/b]$25 [*][b](weapon mod) Critical Chance +75%, Firerate -25%: [/b]$25 [/list] [h3][b]🎡 NEW MUSIC[/b][/h3][list] [*][b]Wave 1-10:[/b] Oleksandr Stepanov - [i]Light Drum and Bass[/i] [*][b]Wave 1-10:[/b] KbamWillis - [i]ALCHEMY[/i] [*][b]Wave 1-10:[/b] Ilya Myagkov - [i]future[/i] [*][b]Wave 11-20:[/b] Eidunn - [i]Riviera[/i] [*][b]Wave 11-20:[/b] Evgeny Bardyuzha - [i]Entropy[/i] [*][b]Wave 11-20:[/b] FASSounds - [i]Techno (Vocal Gaming EDM)[/i] [*][b]Wave 11-20:[/b] Praz Khanal - [i]Blame Me (UK Drill Music)[/i] [*][b]Wave 11-20:[/b] Lost Reflection - [i]Distorted Steps[/i] [b](a member of our Discord!)[/b] [*][b]Wave 21+:[/b] Anomy5 - [i]Neon Night[/i] [*][b]Wave 21+:[/b] FASSounds - [i]The Fighter[/i] [*][b]Wave 21+:[/b] BLACKBOX - [i]Human AGI 18[/i] [*][b]Wave 21+:[/b] BLACKBOX - [i]Drum Drum Drum[/i] [*][b]Menu:[/b] Timothy Kulig - [i]Artificial Emotions[/i] [/list] [h3][b]βš– BALANCE[/b][/h3][list] [*][b](weapon) Minigun:[/b] Many players [i]still[/i] aren't satisfied with it, so here's what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it's [i]not[/i] just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don't actually spool up, but it's still a great mechanic for this weapon and I don't want to change the name πŸ˜…) [*][b](mutation) Oversized Microbe Chance +200%:[/b] this is often a total freebie, so it now also increases Oversized Microbe Damage by 4. [*][b](turret mod) Heat -10% per elimination, Heat Max -15%:[/b] Heat Max -15% β†’ -20%. [*][b](turret mod) Shield Max +4:[/b] Price 25 β†’ 20. [*][b](turret mod) +5 Biomass from oversized microbes:[/b] Price 20 β†’ 25. [*][b](turret mod) Homing +100% to weapons with Homing:[/b] Price 15 β†’ 20. [*][b](weapon mod) Projectiles +100%, Accuracy -75%:[/b] Accuracy -75% β†’ -100%. [*][b](weapon mod) Projectiles +100%, Range -30%:[/b] Range -30% β†’ -35%. [*][b](weapon mod) Critical Chance +20%, Accuracy +35%:[/b] Accuracy +35% β†’ +40%. [*][b](weapon mod) Homing +50%, Damage -10%:[/b] Homing +50% β†’ +75%, Damage -10% β†’ -15%. [*][b](weapon mod) Homing +75%, Firerate -15%:[/b] Homing +75% β†’ +100%, Firerate -15% β†’ -20%. [*][b](mutation) A DNA Extinction: [/b] Microbe Health +20% β†’ +30%. [spoiler]yeah, that's right, I'm evil.[/spoiler] [*][b](mutation) G DNA Extinction: [/b] Microbe Health +10% β†’ +15%. [*][b](mutation) T DNA Extinction: [/b] Microbe Health +20% β†’ +15%. [/list] [h3][b]πŸ”₯ PERFORMANCE[/b][/h3][list] [*]Tweaked a few things, hopefully a bit better performance for some people… [/list] [h3][b]πŸ”„ CHANGES[/b][/h3][list] [*]Tweaked Intro Research prices a bit. [*]Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it's stated elsewhere during the intro experience, but this one is much harder to miss. [*]I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it's 1000 Damage on a [i]single projectile[/i]. [*]Tweaked some beginner SETUP tips. [*]You'll now see the name of the currently playing [b]menu[/b] music in the top left of the main menu. [*]"Beginner Tips" are now named "Beginner Popups" so as not to be confused with the "TIPS" you see in the SETUP menu. [/list] [h3][b]πŸ”¨ FIXES[/b][/h3][list] [*][b](weapon) Railguns:[/b] They now properly continue to produce explosions even after you have a negative Speed modifier. [*]A projectile that was large enough to fill the entire visible area that had [i]Bounce[/i] would bring the game to a crawl :P [*][b]If you want to play on a touchscreen (or use Steamdeck's touchscreen), aiming/shooting feels a lot better now because your turret will aim BEFORE it fires now, instead of firing in the direction you were previously facing.[/b] [*]I've now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as "999". It was still occuring if you had "Extra Stat Decimals" enabled n SETTINGs. [*][b](weapon) CCGT Rail Splitshot:[/b] you'll no longer experience instances of firing a shot and it producing no explosions. [*]Projectiles with [i]lots[/i] of Homing (especially Hitscan ones) would sometimes "vibrate" around a target instead of point directly at it. [*]When you have a weapon mod selected and you're ready to replace a weapon mod, hovering over the locations of where mod slots would be IF you had 6 mod slots would make the beforeβ†’after stats appear, even if you have fewer than 6 weapon mod slots on that mount. [/list]