Update 4.1.0
Author: Alpherior,
published 3 months ago,
[h3][b][url=https://store.steampowered.com/bundle/43340/_Genome_Guardian_x_Antipaint/]GET THE 🧬 Genome Guardian × Antipaint 🎨 BUNDLE![/url][/b] (you can get Antipaint for 20% OFF even if you already own Genome Guardian)[/h3]
[h3][i]So: I really tried, but (due to how Hitscan is implemented), it really is impossible for them to bounce… [b]HOWEVER…[/b] This update officially gives you a reason to add Bounce to lasers!
It will [b]change how the laser looks & increase its BASE width by 400%.[/b]
Think of it this way: A CCC Laser has a Size (width) of 10. Add Bounce and it's effectively Size 50. Add a +200% Size mod to THAT and NOW it's 150. That's 50% wider than ACCG Broadbeam.
Which, speaking of… Broadbeam is going to have Bounce [i]innately[/i], and its current width/sprite will be considered its Bounce version. This is only fair, considering it can evolve from ACG Bouncey Ball - it makes sense that it would already have Bounce.[/i][/h3]
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](weapon) AACG Frostthrower:[/b] This, too, should have always had Bounce innately (since it also can evolve from ACG Bouncey Ball). It This will mean DPS 45/s → 42/s and Range 75% → 94%.[*][b](weapon) Wavequake:[/b] It's incredibly powerful. If you know how I balance weapons, however, I strictly adhere to a DPS formula - there's not many ways I can change the weapon that wouldn't make me feel obligated to propogate that change to a bunch of others, [i]but[/i], I'm willing to multiply its DPS by x0.9375 solely based on the fact that it has innate 360° Accuracy. Any other weapon has to rely on outside sources of Accuracy reduction to achieve that if you desire 360° coverage, so it's definitely an advantage this weapon has. Thus, DPS 171 → 160.
[*]The following weapons are having their Damage adjusted based on their base Homing strength:[list]
[*][b](weapon) AATT Homing Mine Launcher: [/b] 67 → 56.
[*][b](weapon) ACTT Anti-Air Torpedo:[/b] 62 → 59.
[*][b](weapon) CGTT Bubble Burster:[/b] 72/s → 66/s.[/list]
[/list]
[h3][b]🔄 CHANGES[/b][/h3][list]
[*]As explained above, Hitscan + Bounce are now compatible (as in, it at least does [i]something[/i] now)!
[*][b]Homing behaviour has been significantly improved![/b] No longer will you witness Homing projectiles curve [i]away[/i] from a target they were headed straight towards - Homing now prioritizes targets based on angle to the projectile, instead of simply which target is closest to it. The old behaviour lead to situations where Homing projectiles would try to curve around to hit something behind them instead of something in the direction they're travelling solely because that enemy behind them is technically closer.
[*]Unlock pop-ups will be a bit more noticeable for (and only for) new players.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*]The first button on the MUTATION ALERT screen was extra dark for no reason…
[*][b]Some players that had a save from long ago (early to mid May) couldn't reach the main menu - this is FINALLY FIXED NOW… Kind of. I think if you [i]haven't encountered this yet, but are the person I'm describing[/i], you'll be safe - otherwise, I think your save would be corrupted 😔 just ask me for help and I'll tell you what to do if that's the case for you.[/b]
[*]When you make microbes with particular DNA extinct, sometimes 1 microbe with that DNA would still spawn on the next wave.
[*]Hovering over CHECKLIST icons while the game is paused (mid-run) would sometimes not show their description if a large microbe was underneath it.
[*]In Classic Mode, if you had all slots full and then picked a mutation, there was a chance that it would show you the SHOP instead of skipping past it, which could softlock your run.
[*]If a weapon had greater than 6.7/s Firerate and had Burst Fire, additional Firerate increases wouldn't increase DPS and would result in less Heat build-up, but this has been fixed - Burst Fire now behaves like you'd expect regardless of Firerate… kind of - it visually won't look different at Firerates above 6.7/s, but (just like I do when a weapon's Firerate exceeds 60/s) the DPS is now accounted for.
[*]Microbes that stick to your turret would grow or shrink in size if they get damaged and if your turret had non-default turret scale.
[*][b](weapon) CGTT Bubble Burster:[/b] Previously, the seeking Area bubbles would change target after hitting an enemy, but now they'll be willing to focus on the same target.
[*]Homing now scales with Speed much more consistently - what I intended for from the start was for Speed reduction to not help Homing weapons, and for Speed increases to not hurt them; This is what has now been achieved.[/list]