[h3][b]🔫 WEAPON CHANGES[/b][/h3][list] [*][b](weapon) GTT Molotov, GGTT Moloflak, GTTT Megatov:[/b] Speed stat modifications were changing how long the Area sticks around for (which was never intended). [*][b](weapon) CGT Splitzooka, CCGT Rail Splitshot:[/b] The un-split projectile can now damage microbes when these weapons have Pierce. [*][b](weapon) AATT Homing Mine Launcher:[/b] The shot initially fired from the turret can now deal damage when this weapon has Pierce or Bounce. [*]Weapons with the Flak trait now produce flak pellets per pierce or bounce. [*][b](weapon) CGGT Splitter Spitter:[/b] Found a mistake in its Damage calculation. Its Damage (which is kinda misleading on the stat card anyways but this is moreso for comparison purposes) has changed from 93 → 62. I'm sure that sounds severe but, let's be real, this weapon is still going to absolutely destroy everything. [/list] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](weapon) CGT Splitzooka, CCGT Rail Splitshot:[/b] If these don't have Bounce or Pierce, the initial, un-split projectile won't deal Damage. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]Burn DPS is now very clearly indicated when hovering over mounted weapons during play (the Arsenal will still just show "+(Burn icon)" since it wouldn't fit otherwise). [*]The turret you have selected on TURRETS will now be made clear with a green button (which won't react if you try to select your currently-selected turret). [*]Various fixes & additions to the in-game GUIDE. [*]Power-ups will now be triggered when they come into contact with your turret. (it reaching the bottom in Shmup Mode won't count) [*]The bars/pips beside the Shield and Health icons during play will display at most 160 for Shield and at most 400 for Health. [b]The values themselves will not be capped, just the bars/pips.[/b] [*][b](weapon) Bouncewave Repeater:[/b] Sprite has more green on it. [*]The shake / screen-darkening you experience when hit is more noticeable now, and scales better with damage taken and remaining Health. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]Fixed various mistakes in perk and mod descriptions for turrets that use Fuel. [*]Sometimes the hover-over weapon stats card would still be showing after entering the ARSENAL or clicking a weapon's name to see the evolution menu. [*]When using a gamepad, you'll no longer fire off a shot after clicking Ready in the shop, resuming from pause, etc. [*][b](I can't test this one myself, to let me know if you HAD this problem and whether or not it's FIXED now!)[/b] You can now control the in-game cursor with a controlled plugged into your Steamdeck while it's docked. [/list]