Updates and Fixes #27: Ground Battles
Author: FExplorers,
published 8 years ago,
[h1]Updates and Fixes #27: Ground Battles[/h1]
In this new update I added to the game the ground battles. The Ground battles are like mini games, where the player has to deploy some troops in base of the Military Points that has gathered in order to win the battle.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/fc63c50d32b257743a6fac7ff6f4a99dfde06a65.jpg[/img]
The goal of the campaigns of the ground battles is to show how the Galaxy is evolving with the new colonists, I mean, the galaxy is growing thanks of the Singularity Gate and with new colonies new problems will occur and the player has to solve it
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/4fc4fb882c7c9b030b72e8ce6e7c082e05a22de7.jpg[/img]
In the future I will try to create a link between the diplomacy screen and the military campaigns, so the player will understand well how the things are happening.
The Military Campaign screen is like this.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/1807d5801f381bfe340557e6f628c421a3c5a709.jpg[/img]
There is a story description and you can select the campaign in the buttons on the left. Each battle has a Launch Cost and a Reward if you win the battle.
To initiate a battle you have to pay a Launch Cost.
Once in the battle, you have to select and deploy your troops in base of the points that you have.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/8a7624395a0eb93e84e3bfd743e9e7fe92fa7347.jpg[/img]
There are 4 types of troops, with different prices, short range, long range, explosive... Once the battle begins the player can only see how the troops are fighting and wait for the end.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/179d4b267538298bdf3130c94bc224ad894a07e3.jpg[/img]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/c83c39ecf42658e27b074333141f66aac1aa1698.jpg[/img]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/e421cdcbaf079b8d5c9e3adda7d3f363b5d9b10b.jpg[/img]
[h1]What Next:[/h1]
I will focus on the Tech tree, I will create new techs and design the modifications.
[h1]List of new content:[/h1]
[list]
[*]Added environment sound of Laboratory.
[*]Added environment sound of Bio Laboratory.
[*]Added environment sound of Diplomatic Room.
[*]Added environment sound of Military Room.
[*]Added environment sound of Electrical Room.
[*]Added environment sound of Oxygen Room.
[*]Increased number of objects at the same time from 100 to 200.
[*]Increased damage of the turret.
[*]Increased range of the turret.
[*]Decreased damage of the slime.
[*]Added Sounds to the Slime.
[*]Added Sound when the Slime fire Acid.
[*]Added Corrosive Sound when the Acid hits Player.
[*]Fixed problem in turrets that can't destroy the Slimes.
[*]Added Fire Sound to the Turret when it fires.
[*]Added Military Campaigns window screen.
[*]Added 3 Military Campaigns with 5 battles each one.
[*]Added 15 Battle maps.
[*]Added 4 types of Soldier: Rifle, ShotGun, Sniper, Grenade Launcher.
[*]Added Sound when a new piece is created.
[*]ncreased Fuel Generation from 50 L/s to 100 L/s in the Fuel Factory.
[/list]
[h1]Thank you for your support and patience.[/h1]